| void get_sending() | Public+1 flags | — | 0x00 |
| void set_sending() | Private+1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void StartSending() | Public | — | 0x00 |
| void StopSending() | Public | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnNext() | PrivateFinal+2 flags | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnError() | PrivateFinal+2 flags | — | 0x00 |
| void System.IObserver<UnityEngine.InputSystem.InputRemoting.Message>.OnCompleted() | PrivateFinal+2 flags | — | 0x00 |
| void Subscribe() | PublicFinal+2 flags | — | 0x00 |
| void SendInitialMessages() | Private | — | 0x00 |
| void SendAllGeneratedLayouts() | Private | — | 0x00 |
| void SendLayout() | Private | — | 0x00 |
| void SendAllDevices() | Private | — | 0x00 |
| void SendDevice() | Private | — | 0x00 |
| void SendEvent() | Private | — | 0x00 |
| void SendDeviceChange() | Private | — | 0x00 |
| void SendLayoutChange() | Private | — | 0x00 |
| void Send() | Private | — | 0x00 |
| void FindOrCreateSenderRecord() | Private | — | 0x00 |
| void BuildLayoutNamespace() | PrivateStatic | — | 0x00 |
| void FindLocalDeviceId() | Private | — | 0x00 |
| void TryGetDeviceByRemoteId() | Private | — | 0x00 |
| void get_manager() | 2 flags | — | 0x00 |
| void RemoveRemoteDevices() | Public | — | 0x00 |
| void SerializeData() | PrivateStatic | — | 0x00 |
| void DeserializeData() | PrivateStatic | — | 0x00 |