| void .ctor() | | — | 0x00 |
| void get_inputMode() | | — | 0x00 |
| void get_allowActivationOnMobileDevice() | | — | 0x00 |
| void set_allowActivationOnMobileDevice() | | — | 0x00 |
| void get_forceModuleActive() | | — | 0x00 |
| void set_forceModuleActive() | | — | 0x00 |
| void get_inputActionsPerSecond() | | — | 0x00 |
| void set_inputActionsPerSecond() | | — | 0x00 |
| void get_repeatDelay() | | — | 0x00 |
| void set_repeatDelay() | | — | 0x00 |
| void get_horizontalAxis() | | — | 0x00 |
| void set_horizontalAxis() | | — | 0x00 |
| void get_verticalAxis() | | — | 0x00 |
| void set_verticalAxis() | | — | 0x00 |
| void get_submitButton() | | — | 0x00 |
| void set_submitButton() | | — | 0x00 |
| void get_cancelButton() | | — | 0x00 |
| void set_cancelButton() | | — | 0x00 |
| void ShouldIgnoreEventsOnNoFocus() | | — | 0x00 |
| void UpdateModule() | | — | 0x00 |
| void ReleasePointerDrags() | | — | 0x00 |
| void ReleaseMouse() | | — | 0x00 |
| void ShouldActivateModule() | | — | 0x00 |
| void ActivateModule() | | — | 0x00 |
| void DeactivateModule() | | — | 0x00 |
| void Process() | | — | 0x00 |
| void ProcessTouchEvents() | | — | 0x00 |
| void ProcessTouchPress() | | — | 0x00 |
| void SendSubmitEventToSelectedObject() | | — | 0x00 |
| void GetRawMoveVector() | | — | 0x00 |
| void SendMoveEventToSelectedObject() | | — | 0x00 |
| void ProcessMouseEvent() | | — | 0x00 |
| void ForceAutoSelect() | | — | 0x00 |
| void ProcessMouseEvent() | | — | 0x00 |
| void SendUpdateEventToSelectedObject() | | — | 0x00 |
| void ProcessMousePress() | | — | 0x00 |
| void GetCurrentFocusedGameObject() | | — | 0x00 |