0x00x0080
Members 21
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | DefaultHealthColor | Color | Static+2 flags | |
| 0x10 | DefaultDryColor | Color | Static+2 flags | |
| 0x08 | m_Prototype | GameObject | 1 flags | |
| 0x08 | m_PrototypeTexture | Texture2D | 1 flags | |
| 0x10 | m_HealthyColor | Color | 1 flags | |
| 0x10 | m_DryColor | Color | 1 flags | |
| 0x04 | m_MinWidth | float | 1 flags | |
| 0x04 | m_MaxWidth | float | 1 flags | |
| 0x04 | m_MinHeight | float | 1 flags | |
| 0x04 | m_MaxHeight | float | 1 flags | |
| 0x04 | m_NoiseSeed | int | 1 flags | |
| 0x04 | m_NoiseSpread | float | 1 flags | |
| 0x04 | m_Density | float | 1 flags | |
| 0x04 | m_HoleEdgePadding | float | 1 flags | |
| 0x04 | m_RenderMode | int | 1 flags | |
| 0x04 | m_UsePrototypeMesh | int | 1 flags | |
| 0x04 | m_UseInstancing | int | 1 flags | |
| 0x04 | m_UseDensityScaling | int | 1 flags | |
| 0x04 | m_AlignToGround | float | 1 flags | |
| 0x04 | m_PositionJitter | float | 1 flags | |
| 0x04 | m_TargetCoverage | float | 1 flags | |
| 0x007C | 0x04 | unreflected bytes to end of DetailPrototype | ||
Functions 51
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_prototype() | Public+1 flags | — | 0x00 |
| void set_prototype() | Public+1 flags | — | 0x00 |
| void get_prototypeTexture() | Public+1 flags | — | 0x00 |
| void set_prototypeTexture() | Public+1 flags | — | 0x00 |
| void get_minWidth() | Public+1 flags | — | 0x00 |
| void set_minWidth() | Public+1 flags | — | 0x00 |
| void get_maxWidth() | Public+1 flags | — | 0x00 |
| void set_maxWidth() | Public+1 flags | — | 0x00 |
| void get_minHeight() | Public+1 flags | — | 0x00 |
| void set_minHeight() | Public+1 flags | — | 0x00 |
| void get_maxHeight() | Public+1 flags | — | 0x00 |
| void set_maxHeight() | Public+1 flags | — | 0x00 |
| void get_noiseSeed() | Public+1 flags | — | 0x00 |
| void set_noiseSeed() | Public+1 flags | — | 0x00 |
| void get_noiseSpread() | Public+1 flags | — | 0x00 |
| void set_noiseSpread() | Public+1 flags | — | 0x00 |
| void get_density() | Public+1 flags | — | 0x00 |
| void set_density() | Public+1 flags | — | 0x00 |
| void get_bendFactor() | Public+1 flags | — | 0x00 |
| void set_bendFactor() | Public+1 flags | — | 0x00 |
| void get_holeEdgePadding() | Public+1 flags | — | 0x00 |
| void set_holeEdgePadding() | Public+1 flags | — | 0x00 |
| void get_healthyColor() | Public+1 flags | — | 0x00 |
| void set_healthyColor() | Public+1 flags | — | 0x00 |
| void get_dryColor() | Public+1 flags | — | 0x00 |
| void set_dryColor() | Public+1 flags | — | 0x00 |
| void get_renderMode() | Public+1 flags | — | 0x00 |
| void set_renderMode() | Public+1 flags | — | 0x00 |
| void get_usePrototypeMesh() | Public+1 flags | — | 0x00 |
| void set_usePrototypeMesh() | Public+1 flags | — | 0x00 |
| void get_useInstancing() | Public+1 flags | — | 0x00 |
| void set_useInstancing() | Public+1 flags | — | 0x00 |
| void get_targetCoverage() | Public+1 flags | — | 0x00 |
| void set_targetCoverage() | Public+1 flags | — | 0x00 |
| void get_useDensityScaling() | Public+1 flags | — | 0x00 |
| void set_useDensityScaling() | Public+1 flags | — | 0x00 |
| void get_alignToGround() | Public+1 flags | — | 0x00 |
| void set_alignToGround() | Public+1 flags | — | 0x00 |
| void get_positionJitter() | Public+1 flags | — | 0x00 |
| void set_positionJitter() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void Equals() | Public+1 flags | — | 0x00 |
| void GetHashCode() | Public+1 flags | — | 0x00 |
| void Equals() | Private | — | 0x00 |
| void Validate() | Public | — | 0x00 |
| void Validate() | Public | — | 0x00 |
| void ValidateDetailPrototype() | Static+1 flags | — | 0x00 |
| void IsModeSupportedByRenderPipeline() | Static+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void ValidateDetailPrototype_Injected() | PrivateStatic | — | 0x00 |