Zdexby TheHolyOneZ
127,469 classes
Class

DetailPrototype

: Object
UnityEngine.DetailPrototype, UnityEngine.TerrainModule 0x0080 (128 B) align 8 inherited 0x0010 UnityEngine.TerrainModule
0x00x0080

Members 21

OffsetSizeNameTypeFlags
0x10DefaultHealthColorColorStatic+2 flags
0x10DefaultDryColorColorStatic+2 flags
0x08m_PrototypeGameObject1 flags
0x08m_PrototypeTextureTexture2D1 flags
0x10m_HealthyColorColor1 flags
0x10m_DryColorColor1 flags
0x04m_MinWidthfloat1 flags
0x04m_MaxWidthfloat1 flags
0x04m_MinHeightfloat1 flags
0x04m_MaxHeightfloat1 flags
0x04m_NoiseSeedint1 flags
0x04m_NoiseSpreadfloat1 flags
0x04m_Densityfloat1 flags
0x04m_HoleEdgePaddingfloat1 flags
0x04m_RenderModeint1 flags
0x04m_UsePrototypeMeshint1 flags
0x04m_UseInstancingint1 flags
0x04m_UseDensityScalingint1 flags
0x04m_AlignToGroundfloat1 flags
0x04m_PositionJitterfloat1 flags
0x04m_TargetCoveragefloat1 flags
0x007C0x04unreflected bytes to end of DetailPrototype

Functions 51

SignatureFlagsNativeParams
void get_prototype()Public+1 flags—0x00
void set_prototype()Public+1 flags—0x00
void get_prototypeTexture()Public+1 flags—0x00
void set_prototypeTexture()Public+1 flags—0x00
void get_minWidth()Public+1 flags—0x00
void set_minWidth()Public+1 flags—0x00
void get_maxWidth()Public+1 flags—0x00
void set_maxWidth()Public+1 flags—0x00
void get_minHeight()Public+1 flags—0x00
void set_minHeight()Public+1 flags—0x00
void get_maxHeight()Public+1 flags—0x00
void set_maxHeight()Public+1 flags—0x00
void get_noiseSeed()Public+1 flags—0x00
void set_noiseSeed()Public+1 flags—0x00
void get_noiseSpread()Public+1 flags—0x00
void set_noiseSpread()Public+1 flags—0x00
void get_density()Public+1 flags—0x00
void set_density()Public+1 flags—0x00
void get_bendFactor()Public+1 flags—0x00
void set_bendFactor()Public+1 flags—0x00
void get_holeEdgePadding()Public+1 flags—0x00
void set_holeEdgePadding()Public+1 flags—0x00
void get_healthyColor()Public+1 flags—0x00
void set_healthyColor()Public+1 flags—0x00
void get_dryColor()Public+1 flags—0x00
void set_dryColor()Public+1 flags—0x00
void get_renderMode()Public+1 flags—0x00
void set_renderMode()Public+1 flags—0x00
void get_usePrototypeMesh()Public+1 flags—0x00
void set_usePrototypeMesh()Public+1 flags—0x00
void get_useInstancing()Public+1 flags—0x00
void set_useInstancing()Public+1 flags—0x00
void get_targetCoverage()Public+1 flags—0x00
void set_targetCoverage()Public+1 flags—0x00
void get_useDensityScaling()Public+1 flags—0x00
void set_useDensityScaling()Public+1 flags—0x00
void get_alignToGround()Public+1 flags—0x00
void set_alignToGround()Public+1 flags—0x00
void get_positionJitter()Public+1 flags—0x00
void set_positionJitter()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Equals()Public+1 flags—0x00
void GetHashCode()Public+1 flags—0x00
void Equals()Private—0x00
void Validate()Public—0x00
void Validate()Public—0x00
void ValidateDetailPrototype()Static+1 flags—0x00
void IsModeSupportedByRenderPipeline()Static+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void ValidateDetailPrototype_Injected()PrivateStatic—0x00