Zdexby TheHolyOneZ
127,469 classes
Class

Cloth

: Component : Object : Object
UnityEngine.Cloth, UnityEngine.ClothModule 0x0020 (32 B) align 8 inherited 0x0018 UnityEngine.ClothModule
0x00x0020

Members 2

OffsetSizeNameTypeFlags
0x04<useContinuousCollision>k__BackingFieldfloatPrivate
0x01<selfCollision>k__BackingFieldboolPrivate+1 flags
0x001D0x03unreflected bytes to end of Cloth
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 117

SignatureFlagsNativeParams
void get_vertices()Public+1 flags—0x00
void get_normals()Public+1 flags—0x00
void get_coefficients()Public+1 flags—0x00
void set_coefficients()Public+1 flags—0x00
void get_capsuleColliders()Public+1 flags—0x00
void set_capsuleColliders()Public+1 flags—0x00
void get_sphereColliders()Public+1 flags—0x00
void set_sphereColliders()Public+1 flags—0x00
void get_sleepThreshold()Public+1 flags—0x00
void set_sleepThreshold()Public+1 flags—0x00
void get_bendingStiffness()Public+1 flags—0x00
void set_bendingStiffness()Public+1 flags—0x00
void get_stretchingStiffness()Public+1 flags—0x00
void set_stretchingStiffness()Public+1 flags—0x00
void get_damping()Public+1 flags—0x00
void set_damping()Public+1 flags—0x00
void get_externalAcceleration()Public+1 flags—0x00
void set_externalAcceleration()Public+1 flags—0x00
void get_randomAcceleration()Public+1 flags—0x00
void set_randomAcceleration()Public+1 flags—0x00
void get_useGravity()Public+1 flags—0x00
void set_useGravity()Public+1 flags—0x00
void get_enabled()Public+1 flags—0x00
void set_enabled()Public+1 flags—0x00
void get_friction()Public+1 flags—0x00
void set_friction()Public+1 flags—0x00
void get_collisionMassScale()Public+1 flags—0x00
void set_collisionMassScale()Public+1 flags—0x00
void get_enableContinuousCollision()Public+1 flags—0x00
void set_enableContinuousCollision()Public+1 flags—0x00
void get_useVirtualParticles()Public+1 flags—0x00
void set_useVirtualParticles()Public+1 flags—0x00
void get_worldVelocityScale()Public+1 flags—0x00
void set_worldVelocityScale()Public+1 flags—0x00
void get_worldAccelerationScale()Public+1 flags—0x00
void set_worldAccelerationScale()Public+1 flags—0x00
void get_clothSolverFrequency()Public+1 flags—0x00
void set_clothSolverFrequency()Public+1 flags—0x00
void get_solverFrequency()Public+1 flags—0x00
void set_solverFrequency()Public+1 flags—0x00
void get_useTethers()Public+1 flags—0x00
void set_useTethers()Public+1 flags—0x00
void get_stiffnessFrequency()Public+1 flags—0x00
void set_stiffnessFrequency()Public+1 flags—0x00
void get_selfCollisionDistance()Public+1 flags—0x00
void set_selfCollisionDistance()Public+1 flags—0x00
void get_selfCollisionStiffness()Public+1 flags—0x00
void set_selfCollisionStiffness()Public+1 flags—0x00
void ClearTransformMotion()Public—0x00
void GetSelfAndInterCollisionIndices()Public—0x00
void SetSelfAndInterCollisionIndices()Public—0x00
void GetVirtualParticleIndices()Public—0x00
void SetVirtualParticleIndices()Public—0x00
void GetVirtualParticleWeights()Public—0x00
void SetVirtualParticleWeights()Public—0x00
void get_useContinuousCollision()Public+1 flags—0x00
void set_useContinuousCollision()Public+1 flags—0x00
void get_selfCollision()Public+1 flags—0x00
void SetEnabledFading()Public—0x00
void SetEnabledFading()Public—0x00
void Raycast()1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_vertices_Injected()PrivateStatic—0x00
void get_normals_Injected()PrivateStatic—0x00
void get_coefficients_Injected()PrivateStatic—0x00
void set_coefficients_Injected()PrivateStatic—0x00
void get_capsuleColliders_Injected()PrivateStatic—0x00
void set_capsuleColliders_Injected()PrivateStatic—0x00
void get_sphereColliders_Injected()PrivateStatic—0x00
void set_sphereColliders_Injected()PrivateStatic—0x00
void get_sleepThreshold_Injected()PrivateStatic—0x00
void set_sleepThreshold_Injected()PrivateStatic—0x00
void get_bendingStiffness_Injected()PrivateStatic—0x00
void set_bendingStiffness_Injected()PrivateStatic—0x00
void get_stretchingStiffness_Injected()PrivateStatic—0x00
void set_stretchingStiffness_Injected()PrivateStatic—0x00
void get_damping_Injected()PrivateStatic—0x00
void set_damping_Injected()PrivateStatic—0x00
void get_externalAcceleration_Injected()PrivateStatic—0x00
void set_externalAcceleration_Injected()PrivateStatic—0x00
void get_randomAcceleration_Injected()PrivateStatic—0x00
void set_randomAcceleration_Injected()PrivateStatic—0x00
void get_useGravity_Injected()PrivateStatic—0x00
void set_useGravity_Injected()PrivateStatic—0x00
void get_enabled_Injected()PrivateStatic—0x00
void set_enabled_Injected()PrivateStatic—0x00
void get_friction_Injected()PrivateStatic—0x00
void set_friction_Injected()PrivateStatic—0x00
void get_collisionMassScale_Injected()PrivateStatic—0x00
void set_collisionMassScale_Injected()PrivateStatic—0x00
void get_enableContinuousCollision_Injected()PrivateStatic—0x00
void set_enableContinuousCollision_Injected()PrivateStatic—0x00
void get_useVirtualParticles_Injected()PrivateStatic—0x00
void set_useVirtualParticles_Injected()PrivateStatic—0x00
void get_worldVelocityScale_Injected()PrivateStatic—0x00
void set_worldVelocityScale_Injected()PrivateStatic—0x00
void get_worldAccelerationScale_Injected()PrivateStatic—0x00
void set_worldAccelerationScale_Injected()PrivateStatic—0x00
void get_clothSolverFrequency_Injected()PrivateStatic—0x00
void set_clothSolverFrequency_Injected()PrivateStatic—0x00
void get_useTethers_Injected()PrivateStatic—0x00
void set_useTethers_Injected()PrivateStatic—0x00
void get_stiffnessFrequency_Injected()PrivateStatic—0x00
void set_stiffnessFrequency_Injected()PrivateStatic—0x00
void get_selfCollisionDistance_Injected()PrivateStatic—0x00
void set_selfCollisionDistance_Injected()PrivateStatic—0x00
void get_selfCollisionStiffness_Injected()PrivateStatic—0x00
void set_selfCollisionStiffness_Injected()PrivateStatic—0x00
void ClearTransformMotion_Injected()PrivateStatic—0x00
void GetSelfAndInterCollisionIndices_Injected()PrivateStatic—0x00
void SetSelfAndInterCollisionIndices_Injected()PrivateStatic—0x00
void GetVirtualParticleIndices_Injected()PrivateStatic—0x00
void SetVirtualParticleIndices_Injected()PrivateStatic—0x00
void GetVirtualParticleWeights_Injected()PrivateStatic—0x00
void SetVirtualParticleWeights_Injected()PrivateStatic—0x00
void SetEnabledFading_Injected()PrivateStatic—0x00
void Raycast_Injected()PrivateStatic—0x00