Zdexby TheHolyOneZ
127,469 classes
Class

AssetBundle

: Object : Object
UnityEngine.AssetBundle, UnityEngine.AssetBundleModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.AssetBundleModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 88

SignatureFlagsNativeParams
void .ctor()Private+1 flags—0x00
void get_mainAsset()Public+1 flags—0x00
void returnMainAsset()Static+1 flags—0x00
void UnloadAllAssetBundles()PublicStatic—0x00
void GetAllLoadedAssetBundles_Native()Static+1 flags—0x00
void GetAllLoadedAssetBundles()PublicStatic—0x00
void LoadFromFileAsync_Internal()Static+1 flags—0x00
void LoadFromFileAsync()PublicStatic—0x00
void LoadFromFileAsync()PublicStatic—0x00
void LoadFromFileAsync()PublicStatic—0x00
void LoadFromFile_Internal()Static+1 flags—0x00
void LoadFromFile()PublicStatic—0x00
void LoadFromFile()PublicStatic—0x00
void LoadFromFile()PublicStatic—0x00
void LoadFromMemoryAsync_Internal()Static+1 flags—0x00
void LoadFromMemoryAsync()PublicStatic—0x00
void LoadFromMemoryAsync()PublicStatic—0x00
void LoadFromMemory_Internal()Static+1 flags—0x00
void LoadFromMemory()PublicStatic—0x00
void LoadFromMemory()PublicStatic—0x00
void ValidateLoadFromStream()Static+1 flags—0x00
void LoadFromStreamAsync()PublicStatic—0x00
void LoadFromStreamAsync()PublicStatic—0x00
void LoadFromStreamAsync()PublicStatic—0x00
void LoadFromStream()PublicStatic—0x00
void LoadFromStream()PublicStatic—0x00
void LoadFromStream()PublicStatic—0x00
void LoadFromStreamAsyncInternal()Static+1 flags—0x00
void LoadFromStreamInternal()Static+1 flags—0x00
void get_isStreamedSceneAssetBundle()Public+1 flags—0x00
void Contains()Public—0x00
void Load()Public—0x00
void Load()Public—0x00
void Load()Private—0x00
void LoadAsync()Private—0x00
void LoadAll()Private—0x00
void LoadAll()Public—0x00
void LoadAll()Public—0x00
void LoadAsset()Public—0x00
void LoadAsset()Public—0x00
void LoadAsset()Public—0x00
void LoadAsset_Internal()Private—0x00
void LoadAssetAsync()Public—0x00
void LoadAssetAsync()Public—0x00
void LoadAssetAsync()Public—0x00
void LoadAssetWithSubAssets()Public—0x00
void ConvertObjects()Static+1 flags—0x00
void LoadAssetWithSubAssets()Public—0x00
void LoadAssetWithSubAssets()Public—0x00
void LoadAssetWithSubAssetsAsync()Public—0x00
void LoadAssetWithSubAssetsAsync()Public—0x00
void LoadAssetWithSubAssetsAsync()Public—0x00
void LoadAllAssets()Public—0x00
void LoadAllAssets()Public—0x00
void LoadAllAssets()Public—0x00
void LoadAllAssetsAsync()Public—0x00
void LoadAllAssetsAsync()Public—0x00
void LoadAllAssetsAsync()Public—0x00
void AllAssetNames()Public—0x00
void LoadAssetAsync_Internal()Private—0x00
void Unload()Public—0x00
void UnloadAsync()Public—0x00
void GetAllAssetNames()Public—0x00
void GetAllScenePaths()Public—0x00
void LoadAssetWithSubAssets_Internal()1 flags—0x00
void LoadAssetWithSubAssetsAsync_Internal()Private—0x00
void RecompressAssetBundleAsync()PublicStatic—0x00
void RecompressAssetBundleAsync_Internal()Static+1 flags—0x00
void get_memoryBudgetKB()PublicStatic+1 flags—0x00
void set_memoryBudgetKB()PublicStatic+1 flags—0x00
void returnMainAsset_Injected()PrivateStatic—0x00
void LoadFromFileAsync_Internal_Injected()PrivateStatic—0x00
void LoadFromFile_Internal_Injected()PrivateStatic—0x00
void LoadFromMemoryAsync_Internal_Injected()PrivateStatic—0x00
void LoadFromMemory_Internal_Injected()PrivateStatic—0x00
void LoadFromStreamAsyncInternal_Injected()PrivateStatic—0x00
void LoadFromStreamInternal_Injected()PrivateStatic—0x00
void get_isStreamedSceneAssetBundle_Injected()PrivateStatic—0x00
void Contains_Injected()PrivateStatic—0x00
void LoadAsset_Internal_Injected()PrivateStatic—0x00
void LoadAssetAsync_Internal_Injected()PrivateStatic—0x00
void Unload_Injected()PrivateStatic—0x00
void UnloadAsync_Injected()PrivateStatic—0x00
void GetAllAssetNames_Injected()PrivateStatic—0x00
void GetAllScenePaths_Injected()PrivateStatic—0x00
void LoadAssetWithSubAssets_Internal_Injected()PrivateStatic—0x00
void LoadAssetWithSubAssetsAsync_Internal_Injected()PrivateStatic—0x00
void RecompressAssetBundleAsync_Internal_Injected()PrivateStatic—0x00

Used by 4

types with a member, parameter or interface of this type