Zdexby TheHolyOneZ
127,469 classes
Class

AimConstraint

: Behaviour : Component : Object : Object
UnityEngine.Animations.AimConstraint, UnityEngine.AnimationModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.AnimationModule
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 66

SignatureFlagsNativeParams
void .ctor()Private+1 flags—0x00
void Internal_Create()PrivateStatic—0x00
void get_weight()PublicFinal+3 flags—0x00
void set_weight()PublicFinal+3 flags—0x00
void get_constraintActive()PublicFinal+3 flags—0x00
void set_constraintActive()PublicFinal+3 flags—0x00
void get_locked()PublicFinal+3 flags—0x00
void set_locked()PublicFinal+3 flags—0x00
void get_rotationAtRest()Public+1 flags—0x00
void set_rotationAtRest()Public+1 flags—0x00
void get_rotationOffset()Public+1 flags—0x00
void set_rotationOffset()Public+1 flags—0x00
void get_rotationAxis()Public+1 flags—0x00
void set_rotationAxis()Public+1 flags—0x00
void get_aimVector()Public+1 flags—0x00
void set_aimVector()Public+1 flags—0x00
void get_upVector()Public+1 flags—0x00
void set_upVector()Public+1 flags—0x00
void get_worldUpVector()Public+1 flags—0x00
void set_worldUpVector()Public+1 flags—0x00
void get_worldUpObject()Public+1 flags—0x00
void set_worldUpObject()Public+1 flags—0x00
void get_worldUpType()Public+1 flags—0x00
void set_worldUpType()Public+1 flags—0x00
void get_sourceCount()PublicFinal+3 flags—0x00
void GetSourceCountInternal()PrivateStatic—0x00
void GetSources()PublicFinal+2 flags—0x00
void SetSources()PublicFinal+2 flags—0x00
void SetSourcesInternal()PrivateStatic—0x00
void AddSource()PublicFinal+2 flags—0x00
void RemoveSource()PublicFinal+2 flags—0x00
void RemoveSourceInternal()Private—0x00
void GetSource()PublicFinal+2 flags—0x00
void GetSourceInternal()Private—0x00
void SetSource()PublicFinal+2 flags—0x00
void SetSourceInternal()Private—0x00
void ValidateSourceIndex()Private—0x00
void get_weight_Injected()PrivateStatic—0x00
void set_weight_Injected()PrivateStatic—0x00
void get_constraintActive_Injected()PrivateStatic—0x00
void set_constraintActive_Injected()PrivateStatic—0x00
void get_locked_Injected()PrivateStatic—0x00
void set_locked_Injected()PrivateStatic—0x00
void get_rotationAtRest_Injected()PrivateStatic—0x00
void set_rotationAtRest_Injected()PrivateStatic—0x00
void get_rotationOffset_Injected()PrivateStatic—0x00
void set_rotationOffset_Injected()PrivateStatic—0x00
void get_rotationAxis_Injected()PrivateStatic—0x00
void set_rotationAxis_Injected()PrivateStatic—0x00
void get_aimVector_Injected()PrivateStatic—0x00
void set_aimVector_Injected()PrivateStatic—0x00
void get_upVector_Injected()PrivateStatic—0x00
void set_upVector_Injected()PrivateStatic—0x00
void get_worldUpVector_Injected()PrivateStatic—0x00
void set_worldUpVector_Injected()PrivateStatic—0x00
void get_worldUpObject_Injected()PrivateStatic—0x00
void set_worldUpObject_Injected()PrivateStatic—0x00
void get_worldUpType_Injected()PrivateStatic—0x00
void set_worldUpType_Injected()PrivateStatic—0x00
void GetSourceCountInternal_Injected()PrivateStatic—0x00
void GetSources_Injected()PrivateStatic—0x00
void SetSourcesInternal_Injected()PrivateStatic—0x00
void AddSource_Injected()PrivateStatic—0x00
void RemoveSourceInternal_Injected()PrivateStatic—0x00
void GetSourceInternal_Injected()PrivateStatic—0x00
void SetSourceInternal_Injected()PrivateStatic—0x00