Zdexby TheHolyOneZ
127,469 classes
Class

Animation

: Behaviour : Component : Object : Object
UnityEngine.Animation, UnityEngine.AnimationModule 0x0018 (24 B) align 8 inherited 0x0018 UnityEngine.AnimationModule
implements IEnumerable
0x00x0018

Members 0

OffsetSizeNameTypeFlags
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 97

SignatureFlagsNativeParams
void get_clip()Public+1 flags—0x00
void set_clip()Public+1 flags—0x00
void get_playAutomatically()Public+1 flags—0x00
void set_playAutomatically()Public+1 flags—0x00
void get_wrapMode()Public+1 flags—0x00
void set_wrapMode()Public+1 flags—0x00
void Stop()Public—0x00
void Stop()Public—0x00
void StopNamed()Private—0x00
void Rewind()Public—0x00
void Rewind()Public—0x00
void RewindNamed()Private—0x00
void Sample()Public—0x00
void get_isPlaying()Public+1 flags—0x00
void IsPlaying()Public—0x00
void get_Item()Public+1 flags—0x00
void Play()Public—0x00
void Play()Public—0x00
void PlayDefaultAnimation()Private—0x00
void Play()Public—0x00
void Play()Public—0x00
void CrossFade()Public—0x00
void CrossFade()Public—0x00
void CrossFade()Public—0x00
void Blend()Public—0x00
void Blend()Public—0x00
void Blend()Public—0x00
void CrossFadeQueued()Public—0x00
void CrossFadeQueued()Public—0x00
void CrossFadeQueued()Public—0x00
void CrossFadeQueued()Public—0x00
void PlayQueued()Public—0x00
void PlayQueued()Public—0x00
void PlayQueued()Public—0x00
void AddClip()Public—0x00
void AddClip()Public—0x00
void AddClip()Public—0x00
void RemoveClip()Public—0x00
void RemoveClip()Public—0x00
void RemoveClipNamed()Private—0x00
void GetClipCount()Public—0x00
void Play()Public—0x00
void Play()Public—0x00
void SyncLayer()Public—0x00
void GetEnumerator()PublicFinal+2 flags—0x00
void GetState()1 flags—0x00
void GetStateAtIndex()1 flags—0x00
void GetStateCount()1 flags—0x00
void GetClip()Public—0x00
void get_animatePhysics()Public+1 flags—0x00
void set_animatePhysics()Public+1 flags—0x00
void get_updateMode()Public+1 flags—0x00
void set_updateMode()Public+1 flags—0x00
void get_animateOnlyIfVisible()Public+1 flags—0x00
void set_animateOnlyIfVisible()Public+1 flags—0x00
void get_cullingType()Public+1 flags—0x00
void set_cullingType()Public+1 flags—0x00
void get_localBounds()Public+1 flags—0x00
void set_localBounds()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void get_clip_Injected()PrivateStatic—0x00
void set_clip_Injected()PrivateStatic—0x00
void get_playAutomatically_Injected()PrivateStatic—0x00
void set_playAutomatically_Injected()PrivateStatic—0x00
void get_wrapMode_Injected()PrivateStatic—0x00
void set_wrapMode_Injected()PrivateStatic—0x00
void Stop_Injected()PrivateStatic—0x00
void StopNamed_Injected()PrivateStatic—0x00
void Rewind_Injected()PrivateStatic—0x00
void RewindNamed_Injected()PrivateStatic—0x00
void Sample_Injected()PrivateStatic—0x00
void get_isPlaying_Injected()PrivateStatic—0x00
void IsPlaying_Injected()PrivateStatic—0x00
void PlayDefaultAnimation_Injected()PrivateStatic—0x00
void Play_Injected()PrivateStatic—0x00
void CrossFade_Injected()PrivateStatic—0x00
void Blend_Injected()PrivateStatic—0x00
void CrossFadeQueued_Injected()PrivateStatic—0x00
void PlayQueued_Injected()PrivateStatic—0x00
void AddClip_Injected()PrivateStatic—0x00
void RemoveClip_Injected()PrivateStatic—0x00
void RemoveClipNamed_Injected()PrivateStatic—0x00
void GetClipCount_Injected()PrivateStatic—0x00
void SyncLayer_Injected()PrivateStatic—0x00
void GetState_Injected()PrivateStatic—0x00
void GetStateAtIndex_Injected()PrivateStatic—0x00
void GetStateCount_Injected()PrivateStatic—0x00
void get_animatePhysics_Injected()PrivateStatic—0x00
void set_animatePhysics_Injected()PrivateStatic—0x00
void get_updateMode_Injected()PrivateStatic—0x00
void set_updateMode_Injected()PrivateStatic—0x00
void get_animateOnlyIfVisible_Injected()PrivateStatic—0x00
void set_animateOnlyIfVisible_Injected()PrivateStatic—0x00
void get_cullingType_Injected()PrivateStatic—0x00
void set_cullingType_Injected()PrivateStatic—0x00
void get_localBounds_Injected()PrivateStatic—0x00
void set_localBounds_Injected()PrivateStatic—0x00

Used by 1

types with a member, parameter or interface of this type