Zdexby TheHolyOneZ
127,469 classes
Class

NavMesh

: Object
UnityEngine.AI.NavMesh, UnityEngine.AIModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.AIModule
0x00x0010

Members 2

OffsetSizeNameTypeFlags
—0x04AllAreasintPublicStatic+1 flags
0x08onPreUpdateOnNavMeshPreUpdatePublicStatic

Functions 83

SignatureFlagsNativeParams
void ClearPreUpdateListeners()PrivateStatic—0x00
void Internal_CallOnNavMeshPreUpdate()PrivateStatic—0x00
void Raycast()PublicStatic—0x00
void CalculatePath()PublicStatic—0x00
void CalculatePathInternal()PrivateStatic—0x00
void FindClosestEdge()PublicStatic—0x00
void SamplePosition()PublicStatic—0x00
void SetLayerCost()PublicStatic—0x00
void GetLayerCost()PublicStatic—0x00
void GetNavMeshLayerFromName()PublicStatic—0x00
void SetAreaCost()PublicStatic—0x00
void GetAreaCost()PublicStatic—0x00
void GetAreaFromName()PublicStatic—0x00
void GetAreaNames()PublicStatic—0x00
void CalculateTriangulation()PublicStatic—0x00
void Triangulate()PublicStatic—0x00
void RestoreNavMesh()PublicStatic—0x00
void get_avoidancePredictionTime()PublicStatic+1 flags—0x00
void set_avoidancePredictionTime()PublicStatic+1 flags—0x00
void get_pathfindingIterationsPerFrame()PublicStatic+1 flags—0x00
void set_pathfindingIterationsPerFrame()PublicStatic+1 flags—0x00
void AddNavMeshData()PublicStatic—0x00
void AddNavMeshData()PublicStatic—0x00
void RemoveNavMeshData()PublicStatic—0x00
void IsValidNavMeshDataHandle()Static+1 flags—0x00
void IsValidLinkHandle()Static+1 flags—0x00
void InternalGetOwner()Static+1 flags—0x00
void InternalSetOwner()Static+1 flags—0x00
void InternalGetLinkOwner()Static+1 flags—0x00
void InternalSetLinkOwner()Static+1 flags—0x00
void AddNavMeshDataInternal()Static+1 flags—0x00
void AddNavMeshDataTransformedInternal()Static+1 flags—0x00
void RemoveNavMeshDataInternal()Static+1 flags—0x00
void IsLinkActive()PublicStatic—0x00
void SetLinkActive()PublicStatic—0x00
void IsLinkOccupied()PublicStatic—0x00
void IsLinkValid()PublicStatic—0x00
void GetLinkOwner()PublicStatic—0x00
void SetLinkOwner()PublicStatic—0x00
void AddLinkInternal()Static+1 flags—0x00
void RemoveLinkInternal()Static+1 flags—0x00
void IsOffMeshConnectionOccupied()Static+1 flags—0x00
void IsOffMeshConnectionActive()Static+1 flags—0x00
void SetOffMeshConnectionActive()Static+1 flags—0x00
void SamplePosition()PublicStatic—0x00
void SamplePositionFilter()PrivateStatic—0x00
void FindClosestEdge()PublicStatic—0x00
void FindClosestEdgeFilter()PrivateStatic—0x00
void Raycast()PublicStatic—0x00
void RaycastFilter()PrivateStatic—0x00
void CalculatePath()PublicStatic—0x00
void CalculatePathFilterInternal()PrivateStatic—0x00
void CreateSettings()PublicStatic—0x00
void RemoveSettings()PublicStatic—0x00
void GetSettingsByID()PublicStatic—0x00
void GetSettingsCount()PublicStatic—0x00
void GetSettingsByIndex()PublicStatic—0x00
void GetSettingsNameFromID()PublicStatic—0x00
void RemoveAllNavMeshData()PublicStatic—0x00
void Raycast_Injected()PrivateStatic—0x00
void CalculatePathInternal_Injected()PrivateStatic—0x00
void FindClosestEdge_Injected()PrivateStatic—0x00
void SamplePosition_Injected()PrivateStatic—0x00
void GetNavMeshLayerFromName_Injected()PrivateStatic—0x00
void GetAreaFromName_Injected()PrivateStatic—0x00
void CalculateTriangulation_Injected()PrivateStatic—0x00
void InternalGetOwner_Injected()PrivateStatic—0x00
void InternalGetLinkOwner_Injected()PrivateStatic—0x00
void AddNavMeshDataInternal_Injected()PrivateStatic—0x00
void AddNavMeshDataTransformedInternal_Injected()PrivateStatic—0x00
void AddLinkInternal_Injected()PrivateStatic—0x00
void SamplePositionFilter_Injected()PrivateStatic—0x00
void FindClosestEdgeFilter_Injected()PrivateStatic—0x00
void RaycastFilter_Injected()PrivateStatic—0x00
void CalculatePathFilterInternal_Injected()PrivateStatic—0x00
void CreateSettings_Injected()PrivateStatic—0x00
void GetSettingsByID_Injected()PrivateStatic—0x00
void GetSettingsByIndex_Injected()PrivateStatic—0x00
void GetSettingsNameFromID_Injected()PrivateStatic—0x00