Zdexby TheHolyOneZ
127,469 classes
Class

Allocation

Unity.Services.Relay.Models.Allocation, Unity.Services.Multiplayer Unity.Services.Multiplayer

Members 7

OffsetSizeNameTypeFlags
——<AllocationId>k__BackingField<in the binary>
——<ServerEndpoints>k__BackingField<in the binary>
——<RelayServer>k__BackingField<in the binary>
——<Key>k__BackingField<in the binary>
——<ConnectionData>k__BackingField<in the binary>
——<AllocationIdBytes>k__BackingField<in the binary>
——<Region>k__BackingField<in the binary>

Functions 10

SignatureFlagsNativeParams
void .ctor()—0x00
void get_AllocationId()—0x00
void get_ServerEndpoints()—0x00
void get_RelayServer()—0x00
void get_Key()—0x00
void get_ConnectionData()—0x00
void get_AllocationIdBytes()—0x00
void get_Region()—0x00
void SerializeAsPathParam()—0x00
void GetAsQueryParam()—0x00