Class
GameObjectsNetcodeNetworkHandler
implements INetworkHandler
Members 1
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | _connectionData | <in the binary> |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_NetworkManager() | — | 0x00 | |
| void StartAsync() | — | 0x00 | |
| void StopAsync() | — | 0x00 | |
| void SetupDirect() | — | 0x00 | |
| void SetupRelay() | — | 0x00 | |
| void SetupDistributedAuthority() | — | 0x00 | |
| void StartAsServer() | — | 0x00 | |
| void StartAsHost() | — | 0x00 | |
| void StartAsClient() | — | 0x00 | |
| void .ctor() | — | 0x00 |