Zdexby TheHolyOneZ
127,469 classes
Class

ConnectionModule

Unity.Services.Multiplayer.ConnectionModule, Unity.Services.Multiplayer Unity.Services.Multiplayer
implements IModule

Members 13

OffsetSizeNameTypeFlags
——PropertyKey<a const>
——<IsInProgress>k__BackingField<in the binary>
——<IsSetup>k__BackingField<in the binary>
——Property<in the binary>
——ConnectionMetadata<in the binary>
——NetworkHandler<in the binary>
——DaHandler<in the binary>
——RelayHandler<in the binary>
——ConnectionInfo<in the binary>
——m_Session<in the binary>
——m_NetworkBuilder<in the binary>
——m_DaBuilder<in the binary>
——m_RelayBuilder<in the binary>

Functions 20

SignatureFlagsNativeParams
void get_IsInProgress()—0x00
void set_IsInProgress()—0x00
void get_IsSetup()—0x00
void set_IsSetup()—0x00
void get_SessionPropertyKey()—0x00
void .ctor()—0x00
void OnSessionChanged()—0x00
void Unity.Services.Multiplayer.IModule.InitializeAsync()—0x00
void SetConnectionOption()—0x00
void SetNetworkHandler()—0x00
void CreateConnectionAsync()—0x00
void JoinConnectionAsync()—0x00
void LeaveAsync()—0x00
void ValidatePropertyAsync()—0x00
void ProcessAsync()—0x00
void SetupConnectionAsync()—0x00
void SerializeConnectionMetadata()—0x00
void DeserializeConnectionMetadata()—0x00
void SetDistributedAuthorityConnectHash()—0x00
void SecurePlatformConnectionType()—0x00