Class
ConnectionModule
implements IModule
Members 13
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | — | PropertyKey | <a const> | |
| — | — | <IsInProgress>k__BackingField | <in the binary> | |
| — | — | <IsSetup>k__BackingField | <in the binary> | |
| — | — | Property | <in the binary> | |
| — | — | ConnectionMetadata | <in the binary> | |
| — | — | NetworkHandler | <in the binary> | |
| — | — | DaHandler | <in the binary> | |
| — | — | RelayHandler | <in the binary> | |
| — | — | ConnectionInfo | <in the binary> | |
| — | — | m_Session | <in the binary> | |
| — | — | m_NetworkBuilder | <in the binary> | |
| — | — | m_DaBuilder | <in the binary> | |
| — | — | m_RelayBuilder | <in the binary> |
Functions 20
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_IsInProgress() | — | 0x00 | |
| void set_IsInProgress() | — | 0x00 | |
| void get_IsSetup() | — | 0x00 | |
| void set_IsSetup() | — | 0x00 | |
| void get_SessionPropertyKey() | — | 0x00 | |
| void .ctor() | — | 0x00 | |
| void OnSessionChanged() | — | 0x00 | |
| void Unity.Services.Multiplayer.IModule.InitializeAsync() | — | 0x00 | |
| void SetConnectionOption() | — | 0x00 | |
| void SetNetworkHandler() | — | 0x00 | |
| void CreateConnectionAsync() | — | 0x00 | |
| void JoinConnectionAsync() | — | 0x00 | |
| void LeaveAsync() | — | 0x00 | |
| void ValidatePropertyAsync() | — | 0x00 | |
| void ProcessAsync() | — | 0x00 | |
| void SetupConnectionAsync() | — | 0x00 | |
| void SerializeConnectionMetadata() | — | 0x00 | |
| void DeserializeConnectionMetadata() | — | 0x00 | |
| void SetDistributedAuthorityConnectHash() | — | 0x00 | |
| void SecurePlatformConnectionType() | — | 0x00 |