Zdexby TheHolyOneZ
127,469 classes
Class

Lobby

Unity.Services.Lobbies.Models.Lobby, Unity.Services.Multiplayer Unity.Services.Multiplayer

Members 16

OffsetSizeNameTypeFlags
——<Id>k__BackingField<in the binary>
——<LobbyCode>k__BackingField<in the binary>
——<Upid>k__BackingField<in the binary>
——<EnvironmentId>k__BackingField<in the binary>
——<Name>k__BackingField<in the binary>
——<MaxPlayers>k__BackingField<in the binary>
——<AvailableSlots>k__BackingField<in the binary>
——<IsPrivate>k__BackingField<in the binary>
——<IsLocked>k__BackingField<in the binary>
——<HasPassword>k__BackingField<in the binary>
——<Players>k__BackingField<in the binary>
——<Data>k__BackingField<in the binary>
——<HostId>k__BackingField<in the binary>
——<Created>k__BackingField<in the binary>
——<LastUpdated>k__BackingField<in the binary>
——<Version>k__BackingField<in the binary>

Functions 35

SignatureFlagsNativeParams
void .ctor()—0x00
void get_Id()—0x00
void set_Id()—0x00
void get_LobbyCode()—0x00
void set_LobbyCode()—0x00
void get_Upid()—0x00
void set_Upid()—0x00
void get_EnvironmentId()—0x00
void set_EnvironmentId()—0x00
void get_Name()—0x00
void set_Name()—0x00
void get_MaxPlayers()—0x00
void set_MaxPlayers()—0x00
void get_AvailableSlots()—0x00
void set_AvailableSlots()—0x00
void get_IsPrivate()—0x00
void set_IsPrivate()—0x00
void get_IsLocked()—0x00
void set_IsLocked()—0x00
void get_HasPassword()—0x00
void set_HasPassword()—0x00
void get_Players()—0x00
void set_Players()—0x00
void get_Data()—0x00
void set_Data()—0x00
void get_HostId()—0x00
void set_HostId()—0x00
void get_Created()—0x00
void set_Created()—0x00
void get_LastUpdated()—0x00
void set_LastUpdated()—0x00
void get_Version()—0x00
void set_Version()—0x00
void SerializeAsPathParam()—0x00
void GetAsQueryParam()—0x00