Zdexby TheHolyOneZ
127,469 classes
Class

LobbyPatcherChanges

Unity.Services.Lobbies.LobbyPatcherChanges, Unity.Services.Multiplayer Unity.Services.Multiplayer
implements ILobbyChanges

Members 14

OffsetSizeNameTypeFlags
——<LobbyDeleted>k__BackingField<in the binary>
——<Name>k__BackingField<in the binary>
——<IsPrivate>k__BackingField<in the binary>
——<IsLocked>k__BackingField<in the binary>
——<HasPassword>k__BackingField<in the binary>
——<AvailableSlots>k__BackingField<in the binary>
——<MaxPlayers>k__BackingField<in the binary>
——<Data>k__BackingField<in the binary>
——<PlayerLeft>k__BackingField<in the binary>
——<PlayerJoined>k__BackingField<in the binary>
——<PlayerData>k__BackingField<in the binary>
——<HostId>k__BackingField<in the binary>
——<Version>k__BackingField<in the binary>
——<LastUpdated>k__BackingField<in the binary>

Functions 53

SignatureFlagsNativeParams
void get_LobbyDeleted()—0x00
void set_LobbyDeleted()—0x00
void get_Name()—0x00
void set_Name()—0x00
void get_IsPrivate()—0x00
void set_IsPrivate()—0x00
void get_IsLocked()—0x00
void set_IsLocked()—0x00
void get_HasPassword()—0x00
void set_HasPassword()—0x00
void get_AvailableSlots()—0x00
void set_AvailableSlots()—0x00
void get_MaxPlayers()—0x00
void set_MaxPlayers()—0x00
void get_Data()—0x00
void set_Data()—0x00
void get_PlayerLeft()—0x00
void set_PlayerLeft()—0x00
void get_PlayerJoined()—0x00
void set_PlayerJoined()—0x00
void get_PlayerData()—0x00
void set_PlayerData()—0x00
void get_HostId()—0x00
void set_HostId()—0x00
void get_Version()—0x00
void set_Version()—0x00
void get_LastUpdated()—0x00
void set_LastUpdated()—0x00
void .ctor()—0x00
void LobbyDeletedChange()—0x00
void NameChange()—0x00
void IsPrivateChange()—0x00
void IsLockedChange()—0x00
void HasPasswordChange()—0x00
void AvailableSlotsChange()—0x00
void MaxPlayersChange()—0x00
void DataChange()—0x00
void DataAdded()—0x00
void DataRemoveChange()—0x00
void DataRemoveChange()—0x00
void HostChange()—0x00
void LastUpdatedChange()—0x00
void PlayerLeftChange()—0x00
void PlayerJoinedChange()—0x00
void PlayerDataChange()—0x00
void PlayerDataAdded()—0x00
void PlayerDataRemoveChange()—0x00
void PlayerDataRemoveChange()—0x00
void PlayerConnectionInfoChange()—0x00
void PlayerLastUpdatedChange()—0x00
void ApplyToLobby()—0x00
void PreparePlayerDataChange()—0x00
void PreparePlayerDataAddition()—0x00