| void GetProperties() | Public+1 flags | — | 0x00 |
| void GetProperties() | Public+1 flags | — | 0x00 |
| void TryGetProperty() | PublicFinal+2 flags | — | 0x00 |
| void Unity.Properties.ICollectionPropertyBagAccept<TList>.Accept() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IListPropertyBagAccept<TList>.Accept() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IListPropertyAccept<TList>.Accept() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IConstructorWithCount<TList>.InstantiateWithCount() | PrivateFinal+2 flags | — | 0x00 |
| void InstantiateWithCount() | 3 flags | — | 0x00 |
| void Unity.Properties.IIndexedCollectionPropertyBagEnumerator<TList>.GetCount() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IIndexedCollectionPropertyBagEnumerator<TList>.GetSharedProperty() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IIndexedCollectionPropertyBagEnumerator<TList>.GetSharedPropertyState() | PrivateFinal+2 flags | — | 0x00 |
| void Unity.Properties.IIndexedCollectionPropertyBagEnumerator<TList>.SetSharedPropertyState() | PrivateFinal+2 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |