Zdexby TheHolyOneZ
127,469 classes
Class

SceneEventData

: Object
Unity.Netcode.SceneEventData, Unity.Netcode.Runtime 0x00D0 (208 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
implements IDisposable
0x00x00D0

Members 31

OffsetSizeNameTypeFlags
0x00100x58padding / unreflected
0x01SceneEventTypeSceneEventType1 flags
0x00690x03padding / unreflected
0x04LoadSceneModeLoadSceneMode1 flags
0x10SceneEventProgressIdForceNetworkSerializeByMemcpy`11 flags
0x04SceneEventIduint1 flags
0x04ActiveSceneHashuint1 flags
0x04SceneHashuint1 flags
0x04SceneHandleint1 flags
0x04ClientSceneHashuint1 flags
0x04NetworkSceneHandleint1 flags
0x08TargetClientIdulong1 flags
0x08SenderClientIdulong1 flags
0x08m_SceneNetworkObjectsDictionary`2Private
0x08m_SceneNetworkObjectDataOffsetsDictionary`2Private
0x08m_NetworkObjectsSyncList`1Private
0x08m_DespawnedInSceneObjectsSyncList`1Private
0x08m_DespawnedInSceneObjectsDictionary`2Private
0x08m_NetworkObjectsToBeRemovedList`1Private
0x01m_HasInternalBufferboolPrivate
0x00A90x07padding / unreflected
0x08InternalBufferFastBufferReader1 flags
0x08m_NetworkManagerNetworkManagerPrivate
0x08ClientsCompletedList`11 flags
0x08ClientsTimedOutList`11 flags
0x08ScenesToSynchronizeQueue`11 flags
0x08SceneHandlesToSynchronizeQueue`11 flags
0x04ClientSynchronizationModeLoadSceneMode1 flags
0x01LogSerializationOrderboolStatic+1 flags
0x01EnableSerializationLogsbool1 flags
0x01ForwardSynchronizationbool1 flags
0x00BE0x02padding / unreflected
0x04m_InternalBufferSizeintPrivate
0x01IsForwardingbool1 flags
0x00C50x03padding / unreflected
0x08m_OwnerIdulongPrivate

Functions 37

SignatureFlagsNativeParams
void AddSceneToSynchronize()1 flags—0x00
void GetNextSceneSynchronizationHash()1 flags—0x00
void GetNextSceneSynchronizationHandle()1 flags—0x00
void IsDoneWithSynchronization()1 flags—0x00
void InitializeForSynch()1 flags—0x00
void SortChildrenNetworkObjects()Private—0x00
void SortParentedNetworkObjects()Private—0x00
void AddSpawnedNetworkObjects()1 flags—0x00
void SortObjectsToSync()Private—0x00
void AddDespawnedInSceneNetworkObjects()1 flags—0x00
void AddNetworkObjectForSynch()1 flags—0x00
void IsSceneEventClientSide()1 flags—0x00
void SortNetworkObjects()Private—0x00
void LogArray()Private—0x00
void Serialize()1 flags—0x00
void CopyInternalBuffer()Private—0x00
void WriteSceneSynchronizationData()1 flags—0x00
void SerializeScenePlacedObjects()1 flags—0x00
void Deserialize()1 flags—0x00
void CopySceneSynchronizationData()1 flags—0x00
void DeserializeScenePlacedObjects()1 flags—0x00
void ReadClientReSynchronizationData()1 flags—0x00
void WriteClientReSynchronizationData()1 flags—0x00
void ClientNeedsReSynchronization()1 flags—0x00
void CheckClientSynchronizationResults()1 flags—0x00
void WriteClientSynchronizationResults()1 flags—0x00
void DeserializeDespawnedInScenePlacedNetworkObjects()Private—0x00
void SynchronizeSceneNetworkObjects()1 flags—0x00
void WriteSceneEventProgressDone()1 flags—0x00
void ReadSceneEventProgressDone()1 flags—0x00
void SerializeObjectsMovedIntoNewScene()Private—0x00
void DeserializeObjectsMovedIntoNewScene()Private—0x00
void DeferObjectsMovedIntoNewScene()Private—0x00
void ProcessDeferredObjectSceneChangedEvents()1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void .ctor()2 flags—0x00
void <AddDespawnedInSceneNetworkObjects>b__35_0()Private—0x00

Used by 1

types with a member, parameter or interface of this type