implements IDisposable
0x00x00D0
Members 31
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x0010 | 0x58 | padding / unreflected | ||
| 0x01 | SceneEventType | SceneEventType | 1 flags | |
| 0x0069 | 0x03 | padding / unreflected | ||
| 0x04 | LoadSceneMode | LoadSceneMode | 1 flags | |
| 0x10 | SceneEventProgressId | ForceNetworkSerializeByMemcpy`1 | 1 flags | |
| 0x04 | SceneEventId | uint | 1 flags | |
| 0x04 | ActiveSceneHash | uint | 1 flags | |
| 0x04 | SceneHash | uint | 1 flags | |
| 0x04 | SceneHandle | int | 1 flags | |
| 0x04 | ClientSceneHash | uint | 1 flags | |
| 0x04 | NetworkSceneHandle | int | 1 flags | |
| 0x08 | TargetClientId | ulong | 1 flags | |
| 0x08 | SenderClientId | ulong | 1 flags | |
| 0x08 | m_SceneNetworkObjects | Dictionary`2 | Private | |
| 0x08 | m_SceneNetworkObjectDataOffsets | Dictionary`2 | Private | |
| 0x08 | m_NetworkObjectsSync | List`1 | Private | |
| 0x08 | m_DespawnedInSceneObjectsSync | List`1 | Private | |
| 0x08 | m_DespawnedInSceneObjects | Dictionary`2 | Private | |
| 0x08 | m_NetworkObjectsToBeRemoved | List`1 | Private | |
| 0x01 | m_HasInternalBuffer | bool | Private | |
| 0x00A9 | 0x07 | padding / unreflected | ||
| 0x08 | InternalBuffer | FastBufferReader | 1 flags | |
| 0x08 | m_NetworkManager | NetworkManager | Private | |
| 0x08 | ClientsCompleted | List`1 | 1 flags | |
| 0x08 | ClientsTimedOut | List`1 | 1 flags | |
| 0x08 | ScenesToSynchronize | Queue`1 | 1 flags | |
| 0x08 | SceneHandlesToSynchronize | Queue`1 | 1 flags | |
| 0x04 | ClientSynchronizationMode | LoadSceneMode | 1 flags | |
| 0x01 | LogSerializationOrder | bool | Static+1 flags | |
| 0x01 | EnableSerializationLogs | bool | 1 flags | |
| 0x01 | ForwardSynchronization | bool | 1 flags | |
| 0x00BE | 0x02 | padding / unreflected | ||
| 0x04 | m_InternalBufferSize | int | Private | |
| 0x01 | IsForwarding | bool | 1 flags | |
| 0x00C5 | 0x03 | padding / unreflected | ||
| 0x08 | m_OwnerId | ulong | Private | |
Functions 37
| Signature | Flags | Native | Params |
|---|---|---|---|
| void AddSceneToSynchronize() | 1 flags | — | 0x00 |
| void GetNextSceneSynchronizationHash() | 1 flags | — | 0x00 |
| void GetNextSceneSynchronizationHandle() | 1 flags | — | 0x00 |
| void IsDoneWithSynchronization() | 1 flags | — | 0x00 |
| void InitializeForSynch() | 1 flags | — | 0x00 |
| void SortChildrenNetworkObjects() | Private | — | 0x00 |
| void SortParentedNetworkObjects() | Private | — | 0x00 |
| void AddSpawnedNetworkObjects() | 1 flags | — | 0x00 |
| void SortObjectsToSync() | Private | — | 0x00 |
| void AddDespawnedInSceneNetworkObjects() | 1 flags | — | 0x00 |
| void AddNetworkObjectForSynch() | 1 flags | — | 0x00 |
| void IsSceneEventClientSide() | 1 flags | — | 0x00 |
| void SortNetworkObjects() | Private | — | 0x00 |
| void LogArray() | Private | — | 0x00 |
| void Serialize() | 1 flags | — | 0x00 |
| void CopyInternalBuffer() | Private | — | 0x00 |
| void WriteSceneSynchronizationData() | 1 flags | — | 0x00 |
| void SerializeScenePlacedObjects() | 1 flags | — | 0x00 |
| void Deserialize() | 1 flags | — | 0x00 |
| void CopySceneSynchronizationData() | 1 flags | — | 0x00 |
| void DeserializeScenePlacedObjects() | 1 flags | — | 0x00 |
| void ReadClientReSynchronizationData() | 1 flags | — | 0x00 |
| void WriteClientReSynchronizationData() | 1 flags | — | 0x00 |
| void ClientNeedsReSynchronization() | 1 flags | — | 0x00 |
| void CheckClientSynchronizationResults() | 1 flags | — | 0x00 |
| void WriteClientSynchronizationResults() | 1 flags | — | 0x00 |
| void DeserializeDespawnedInScenePlacedNetworkObjects() | Private | — | 0x00 |
| void SynchronizeSceneNetworkObjects() | 1 flags | — | 0x00 |
| void WriteSceneEventProgressDone() | 1 flags | — | 0x00 |
| void ReadSceneEventProgressDone() | 1 flags | — | 0x00 |
| void SerializeObjectsMovedIntoNewScene() | Private | — | 0x00 |
| void DeserializeObjectsMovedIntoNewScene() | Private | — | 0x00 |
| void DeferObjectsMovedIntoNewScene() | Private | — | 0x00 |
| void ProcessDeferredObjectSceneChangedEvents() | 1 flags | — | 0x00 |
| void Dispose() | PublicFinal+2 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void <AddDespawnedInSceneNetworkObjects>b__35_0() | Private | — | 0x00 |