Zdexby TheHolyOneZ
127,469 classes
Class

NetworkAnimatorStateChangeHandler

: Object
Unity.Netcode.Components.NetworkAnimatorStateChangeHandler, Unity.Netcode.Runtime 0x0040 (64 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
0x00x0040

Members 6

OffsetSizeNameTypeFlags
0x08m_NetworkAnimatorNetworkAnimatorPrivate
0x00180x20padding / unreflected
0x01m_IsServerboolPrivate
0x08m_SendAnimationUpdatesList`1Private
0x08m_SendParameterUpdatesList`1Private
0x08m_ProcessParameterUpdatesList`1Private
0x08m_SendTriggerUpdatesList`1Private
0x00390x07unreflected bytes to end of NetworkAnimatorStateChangeHandler

Functions 9

SignatureFlagsNativeParams
void FlushMessages()Private—0x00
void NetworkUpdate()PublicFinal+2 flags—0x00
void SendAnimationUpdate()1 flags—0x00
void SendParameterUpdate()1 flags—0x00
void ProcessParameterUpdate()1 flags—0x00
void QueueTriggerUpdateToClient()1 flags—0x00
void QueueTriggerUpdateToServer()1 flags—0x00
void DeregisterUpdate()1 flags—0x00
void .ctor()2 flags—0x00

Used by 1

types with a member, parameter or interface of this type