Zdexby TheHolyOneZ
127,469 classes
Class

ShaderUtilities

TMPro.ShaderUtilities, Unity.TextMeshPro Unity.TextMeshPro

Members 74

OffsetSizeNameTypeFlags
——ID_MainTex<in the binary>
——ID_FaceTex<in the binary>
——ID_FaceColor<in the binary>
——ID_FaceDilate<in the binary>
——ID_Shininess<in the binary>
——ID_OutlineOffset1<in the binary>
——ID_OutlineOffset2<in the binary>
——ID_OutlineOffset3<in the binary>
——ID_OutlineMode<in the binary>
——ID_IsoPerimeter<in the binary>
——ID_Softness<in the binary>
——ID_UnderlayColor<in the binary>
——ID_UnderlayOffsetX<in the binary>
——ID_UnderlayOffsetY<in the binary>
——ID_UnderlayDilate<in the binary>
——ID_UnderlaySoftness<in the binary>
——ID_UnderlayOffset<in the binary>
——ID_UnderlayIsoPerimeter<in the binary>
——ID_WeightNormal<in the binary>
——ID_WeightBold<in the binary>
——ID_OutlineTex<in the binary>
——ID_OutlineWidth<in the binary>
——ID_OutlineSoftness<in the binary>
——ID_OutlineColor<in the binary>
——ID_Outline2Color<in the binary>
——ID_Outline2Width<in the binary>
——ID_Padding<in the binary>
——ID_GradientScale<in the binary>
——ID_ScaleX<in the binary>
——ID_ScaleY<in the binary>
——ID_PerspectiveFilter<in the binary>
——ID_Sharpness<in the binary>
——ID_TextureWidth<in the binary>
——ID_TextureHeight<in the binary>
——ID_BevelAmount<in the binary>
——ID_GlowColor<in the binary>
——ID_GlowOffset<in the binary>
——ID_GlowPower<in the binary>
——ID_GlowOuter<in the binary>
——ID_GlowInner<in the binary>
——ID_LightAngle<in the binary>
——ID_EnvMap<in the binary>
——ID_EnvMatrix<in the binary>
——ID_EnvMatrixRotation<in the binary>
——ID_MaskCoord<in the binary>
——ID_ClipRect<in the binary>
——ID_MaskSoftnessX<in the binary>
——ID_MaskSoftnessY<in the binary>
——ID_VertexOffsetX<in the binary>
——ID_VertexOffsetY<in the binary>
——ID_UseClipRect<in the binary>
——ID_StencilID<in the binary>
——ID_StencilOp<in the binary>
——ID_StencilComp<in the binary>
——ID_StencilReadMask<in the binary>
——ID_StencilWriteMask<in the binary>
——ID_ShaderFlags<in the binary>
——ID_ScaleRatio_A<in the binary>
——ID_ScaleRatio_B<in the binary>
——ID_ScaleRatio_C<in the binary>
——Keyword_Bevel<in the binary>
——Keyword_Glow<in the binary>
——Keyword_Underlay<in the binary>
——Keyword_Ratios<in the binary>
——Keyword_MASK_SOFT<in the binary>
——Keyword_MASK_HARD<in the binary>
——Keyword_MASK_TEX<in the binary>
——Keyword_Outline<in the binary>
——ShaderTag_ZTestMode<in the binary>
——ShaderTag_CullMode<in the binary>
——m_clamp<in the binary>
——isInitialized<in the binary>
——k_ShaderRef_MobileSDF<in the binary>
——k_ShaderRef_MobileBitmap<in the binary>

Functions 10

SignatureFlagsNativeParams
void get_ShaderRef_MobileSDF()—0x00
void get_ShaderRef_MobileBitmap()—0x00
void .cctor()—0x00
void GetShaderPropertyIDs()—0x00
void UpdateShaderRatios()—0x00
void GetFontExtent()—0x00
void IsMaskingEnabled()—0x00
void GetPadding()—0x00
void ComputePaddingForProperties()—0x00
void GetPadding()—0x00