| void GetSecondsSinceAppActive() | PublicStatic | — | 0x00 |
| void GetSecondsSinceComputerActive() | PublicStatic | — | 0x00 |
| void GetConnectedUniverse() | PublicStatic | — | 0x00 |
| void GetServerRealTime() | PublicStatic | — | 0x00 |
| void GetIPCountry() | PublicStatic | — | 0x00 |
| void GetImageSize() | PublicStatic | — | 0x00 |
| void GetImageRGBA() | PublicStatic | — | 0x00 |
| void GetCurrentBatteryPower() | PublicStatic | — | 0x00 |
| void GetAppID() | PublicStatic | — | 0x00 |
| void SetOverlayNotificationPosition() | PublicStatic | — | 0x00 |
| void IsAPICallCompleted() | PublicStatic | — | 0x00 |
| void GetAPICallFailureReason() | PublicStatic | — | 0x00 |
| void GetAPICallResult() | PublicStatic | — | 0x00 |
| void GetIPCCallCount() | PublicStatic | — | 0x00 |
| void SetWarningMessageHook() | PublicStatic | — | 0x00 |
| void IsOverlayEnabled() | PublicStatic | — | 0x00 |
| void BOverlayNeedsPresent() | PublicStatic | — | 0x00 |
| void CheckFileSignature() | PublicStatic | — | 0x00 |
| void ShowGamepadTextInput() | PublicStatic | — | 0x00 |
| void GetEnteredGamepadTextLength() | PublicStatic | — | 0x00 |
| void GetEnteredGamepadTextInput() | PublicStatic | — | 0x00 |
| void GetSteamUILanguage() | PublicStatic | — | 0x00 |
| void IsSteamRunningInVR() | PublicStatic | — | 0x00 |
| void SetOverlayNotificationInset() | PublicStatic | — | 0x00 |
| void IsSteamInBigPictureMode() | PublicStatic | — | 0x00 |
| void StartVRDashboard() | PublicStatic | — | 0x00 |
| void IsVRHeadsetStreamingEnabled() | PublicStatic | — | 0x00 |
| void SetVRHeadsetStreamingEnabled() | PublicStatic | — | 0x00 |
| void IsSteamChinaLauncher() | PublicStatic | — | 0x00 |
| void InitFilterText() | PublicStatic | — | 0x00 |
| void FilterText() | PublicStatic | — | 0x00 |
| void GetIPv6ConnectivityState() | PublicStatic | — | 0x00 |
| void IsSteamRunningOnSteamDeck() | PublicStatic | — | 0x00 |
| void ShowFloatingGamepadTextInput() | PublicStatic | — | 0x00 |
| void SetGameLauncherMode() | PublicStatic | — | 0x00 |
| void DismissFloatingGamepadTextInput() | PublicStatic | — | 0x00 |
| void DismissGamepadTextInput() | PublicStatic | — | 0x00 |