0x00x0040
Members 13
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | objectsToSpawn | GameObject[] | Public | |
| 0x04 | nrOfSpawns | float | Public | |
| 0x01 | spawnsPer100m | bool | Public | |
| 0x01 | skipFailedSpawns | bool | Public | |
| 0x001E | 0x02 | padding / unreflected | ||
| 0x04 | spawnType | SpawnType | Public | |
| 0x04 | spawnRotation | SpawnRotation | Public | |
| 0x04 | heightOffset | float | Public | |
| 0x01 | randomFlipUp | bool | Public | |
| 0x002D | 0x03 | padding / unreflected | ||
| 0x04 | randomForwardRotation | float | Public | |
| 0x04 | maxSplineAngle | float | Public | |
| 0x01 | groundRaycast | bool | Public | |
| 0x01 | collisionCheck | bool | Public | |
| 0x003A | 0x02 | padding / unreflected | ||
| 0x04 | spawnsToPerform | int | Private | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Generate() | 1 flags | — | 0x00 |
| void GetSplineLengthFactor() | Private | — | 0x00 |
| void GetSpawnPercent() | Private | — | 0x00 |
| void SetPosition() | Private | — | 0x00 |
| void GetRotation() | Private | — | 0x00 |
| void EditRotation() | Private | — | 0x00 |
| void SpawnOk() | Private | — | 0x00 |
| void GroundIsBlocked() | Private | — | 0x00 |
| void Collides() | Private | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |