| void SaveSlotFilename() | PrivateStatic | — | 0x00 |
| void ThrowIfCurrentSlotNotLoadedYet() | PrivateStatic | — | 0x00 |
| void Clear() | PublicStatic | — | 0x00 |
| void Save() | PublicStatic | — | 0x00 |
| void SaveSpecificSave() | PrivateStatic | — | 0x00 |
| void SaveToTempSave() | PublicStatic | — | 0x00 |
| void LoadTempSave() | PublicStatic | — | 0x00 |
| void Load() | PublicStatic | — | 0x00 |
| void OverwriteSave() | PublicStatic | — | 0x00 |
| void LoadFromBackend() | PublicStatic | — | 0x00 |
| void DeserializeStats() | PrivateStatic | — | 0x00 |
| void SerializeStats() | PrivateStatic | — | 0x00 |
| void ApplySaveToStaticGameState() | PrivateStatic | — | 0x00 |
| void GetSaveFromStaticGameState() | PrivateStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void <Clear>g__DeleteSave|7_0() | Static+1 flags | — | 0x00 |
| void <SaveSpecificSave>g__WriteSaveToBackend|9_0() | Static+1 flags | — | 0x00 |
| void <LoadFromBackend>g__Parse|14_0() | Static+1 flags | — | 0x00 |
| void <LoadFromBackend>g__ParseStats|14_1() | Static+1 flags | — | 0x00 |