0x00x0010
Members 9
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | configOverride | LevelGenConfig | PublicStatic | |
| 0x01 | InRun | bool | PublicStatic | |
| 0x01 | PauseAscensionEffects | bool | PublicStatic | |
| 0x08 | m_runData | RunData | PrivateStatic | |
| 0x04 | currentTier | int | PublicStatic | |
| 0x04 | lastRunState | LastRunState | PublicStatic | |
| — | 0x08 | LEVEL_SELECTION_SCENE | string | PrivateStatic+1 flags |
| 0x01 | needsLevelSelectionPathReGeneration | bool | PublicStatic | |
| 0x01 | OpenMultiplayerInvieUI | bool | PublicStatic |
Functions 47
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_config() | PublicStatic+1 flags | — | 0x00 |
| void get_RunData() | PublicStatic+1 flags | — | 0x00 |
| void set_RunData() | PublicStatic+1 flags | — | 0x00 |
| void get_lastRunStateIsWin() | PublicStatic+1 flags | — | 0x00 |
| void get_ShardResult() | PublicStatic+1 flags | — | 0x00 |
| void GenerateSeed() | PublicStatic | — | 0x00 |
| void StartAndPlayNewRun() | PublicStatic | — | 0x00 |
| void StartNewRun() | PublicStatic | — | 0x00 |
| void CompleteRun() | PrivateStatic | — | 0x00 |
| void ClearCurrentRun() | PublicStatic | — | 0x00 |
| void WipeStaticState() | PublicStatic | — | 0x00 |
| void WinRun() | PublicStatic | — | 0x00 |
| void LoseRun() | PublicStatic | — | 0x00 |
| void TransitionToHub() | PublicStatic | — | 0x00 |
| void TransitionToPostGame() | PublicStatic | — | 0x00 |
| void TransitionToCutscene() | PublicStatic | — | 0x00 |
| void GoToFullHub() | PublicStatic | — | 0x00 |
| void GoToPostGame() | PublicStatic | — | 0x00 |
| void GoToCutscene() | PublicStatic | — | 0x00 |
| void TransitionToBoss() | PublicStatic | — | 0x00 |
| void GoToBoss() | PrivateStatic | — | 0x00 |
| void PlayEncounter() | PublicStatic | — | 0x00 |
| void LoadEncounterScene() | PrivateStatic | — | 0x00 |
| void PlayLevel() | PublicStatic | — | 0x00 |
| void PlayChallenge() | PublicStatic | — | 0x00 |
| void LoadLevelScene() | PrivateStatic | — | 0x00 |
| void GoToRest() | PrivateStatic | — | 0x00 |
| void PlayRestScene() | PublicStatic | — | 0x00 |
| void GoToShop() | PrivateStatic | — | 0x00 |
| void TransitionToShop() | PublicStatic | — | 0x00 |
| void TransitionBackToLevelMap() | PublicStatic | — | 0x00 |
| void TransitionToLevelSelectionScene() | PublicStatic | — | 0x00 |
| void TransitionOnLevelCompleted() | PublicStatic | — | 0x00 |
| void GetDifficulty() | PublicStatic | — | 0x00 |
| void GetRunProgressUnclamped() | PublicStatic | — | 0x00 |
| void GetRunProgressClamped() | PublicStatic | — | 0x00 |
| void GetLength() | PublicStatic | — | 0x00 |
| void GetSlope() | PublicStatic | — | 0x00 |
| void GetLevelSpeed() | PublicStatic | — | 0x00 |
| void GetLevelSeed() | PublicStatic | — | 0x00 |
| void GetLevelRandomInstance() | PublicStatic | — | 0x00 |
| void GetCurrentLevelRandomInstance() | PublicStatic | — | 0x00 |
| void ResetDiffRange() | PublicStatic | — | 0x00 |
| void IsInLevelOrChallenge() | PublicStatic | — | 0x00 |
| void GetShopItemRarityModifier() | PublicStatic | — | 0x00 |
| void GetTierMultiplier() | PublicStatic | — | 0x00 |
| void ClearCurrentNodePath() | PublicStatic | — | 0x00 |