| void ShowWarning() | Private | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.CalculateLayoutInputHorizontal() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.CalculateLayoutInputVertical() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_minWidth() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_preferredWidth() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_flexibleWidth() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_minHeight() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_preferredHeight() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_flexibleHeight() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutElement.get_layoutPriority() | PrivateFinal+3 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutController.SetLayoutHorizontal() | PrivateFinal+2 flags | — | 0x00 |
| void UnityEngine.UI.ILayoutController.SetLayoutVertical() | PrivateFinal+2 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |