Zdexby TheHolyOneZ
127,469 classes
Class

Player_Emotes

: Singleton`1
Player_Emotes, Assembly-CSharp 0x00B8 (184 B) align 8 inherited 0x0028 Assembly-CSharp
0x00x00B8

Members 20

OffsetSizeNameTypeFlags
0x08canvasGroupCanvasGroupPublic
0x08rightUI_EmoteSelectionElementPublic
0x08leftUI_EmoteSelectionElementPublic
0x08upUI_EmoteSelectionElementPublic
0x08downUI_EmoteSelectionElementPublic
0x08rightUpUI_EmoteSelectionElementPublic
0x08rightDownUI_EmoteSelectionElementPublic
0x08leftUpUI_EmoteSelectionElementPublic
0x08leftDownUI_EmoteSelectionElementPublic
0x08lastSelectedEmoteUI_EmoteSelectionElementPublic
0x00780x18padding / unreflected
0x01IsOpenboolPublic
0x00910x03padding / unreflected
0x04openforCounterfloatPrivate
0x08cursorTransformTransformPublic
0x08cursorAnimatorAnimatorPublic
0x08checkValueVector2Private
0x04speedfloatPublic
0x04thresholdValuefloatPublic
0x08debugTransformRectTransformPublic
0x04cooldownfloatPrivate
0x0CtargetDirVector3Private
Inherited from Singleton`1 3
OffsetSizeNameTypeFlags
——m_hasBeenCreated<in the binary>
——m_shuttingDown<in the binary>
——_instance<in the binary>

Functions 9

SignatureFlagsNativeParams
void Start()Private—0x00
void Update()Private—0x00
void SelectionUpdate()Private—0x00
void OpenUI()Private—0x00
void CloseUI()Private—0x00
void SpawnEmote()Private—0x00
void Confirm()Private—0x00
void CheckForCloseEmoteUI()Private—0x00
void .ctor()Public+1 flags—0x00