Zdexby TheHolyOneZ
127,469 classes
Class

PlayerList

: Singleton`1
PlayerList, Assembly-CSharp 0x0080 (128 B) align 8 inherited 0x0028 Assembly-CSharp
0x00x0080

Members 14

OffsetSizeNameTypeFlags
0x00280x48padding / unreflected
0x01IsOpenboolPublic
0x08scaleTransformTransformPublic
0x08canvasGroupCanvasGroupPublic
0x08playerElementPrefabGameObjectPublic
0x08ListParentTransformPublic
0x08_elementsList`1Public
0x08stopUIStopUI_ControllerSupportPublic
0x08selectedElementPlayerList_ElementPublic
0x08elementEmotePrefabGameObjectPublic
0x08parentCanvasTransformPublic
0x01IsInteractingboolPublic
0x00720x02padding / unreflected
0x04targetScalefloatPublic
0x04targetAlphafloatPublic
0x04reshuffleCooldownfloatPrivate
Inherited from Singleton`1 3
OffsetSizeNameTypeFlags
——m_hasBeenCreated<in the binary>
——m_shuttingDown<in the binary>
——_instance<in the binary>

Functions 17

SignatureFlagsNativeParams
void Awake()2 flags—0x00
void Start()Private—0x00
void Update()Private—0x00
void OpenPLayerList()Private—0x00
void ClosePLayerList()Private—0x00
void AddPlayer()Public—0x00
void DestroyPlayerListElement()Public—0x00
void AnimateOutPlayerListElement()Public—0x00
void RecheckFinishTimeWinner()Public—0x00
void SelectedElement()Public—0x00
void SpawnEmote()Public—0x00
void SpawnGiveLifeFeedback()Public—0x00
void ResetStateOnAllElements()Public—0x00
void SetChallengeOutCome()Public—0x00
void StartAbandonVote()Public—0x00
void FinishAbandonVote()Public—0x00
void .ctor()Public+1 flags—0x00