| void add_LobbyChanged() | | — | 0x00 |
| void remove_LobbyChanged() | | — | 0x00 |
| void add_PlayerJoined() | | — | 0x00 |
| void remove_PlayerJoined() | | — | 0x00 |
| void add_PlayerLeft() | | — | 0x00 |
| void remove_PlayerLeft() | | — | 0x00 |
| void add_DataChanged() | | — | 0x00 |
| void remove_DataChanged() | | — | 0x00 |
| void add_DataRemoved() | | — | 0x00 |
| void remove_DataRemoved() | | — | 0x00 |
| void add_DataAdded() | | — | 0x00 |
| void remove_DataAdded() | | — | 0x00 |
| void add_PlayerDataChanged() | | — | 0x00 |
| void remove_PlayerDataChanged() | | — | 0x00 |
| void add_PlayerDataRemoved() | | — | 0x00 |
| void remove_PlayerDataRemoved() | | — | 0x00 |
| void add_PlayerDataAdded() | | — | 0x00 |
| void remove_PlayerDataAdded() | | — | 0x00 |
| void add_LobbyDeleted() | | — | 0x00 |
| void remove_LobbyDeleted() | | — | 0x00 |
| void add_KickedFromLobby() | | — | 0x00 |
| void remove_KickedFromLobby() | | — | 0x00 |
| void add_LobbyEventConnectionStateChanged() | | — | 0x00 |
| void remove_LobbyEventConnectionStateChanged() | | — | 0x00 |
| void InvokeLobbyChanged() | | — | 0x00 |
| void InvokeKickedFromLobby() | | — | 0x00 |
| void InvokeLobbyEventConnectionStateChanged() | | — | 0x00 |
| void .ctor() | | — | 0x00 |