Zdexby TheHolyOneZ
127,469 classes
Class

RemotePlayerObjectSpawner

: MonoBehaviour : Behaviour : Component : Object : Object
Landfall.Haste.RemotePlayerObjectSpawner, Assembly-CSharp 0x0048 (72 B) align 8 inherited 0x0020 Assembly-CSharp
0x00x0048

Members 6

OffsetSizeNameTypeFlags
0x08RemotePlayerNGOPlayerPublic
0x08ObjectToSpawnGameObjectPublic
0x00300x08padding / unreflected
0x04CooldownfloatPublic
0x04nextTargetTimefloatPrivate
0x01activeboolPrivate
0x08spawnedObjectsList`1Private
0x00410x07unreflected bytes to end of RemotePlayerObjectSpawner
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 9

SignatureFlagsNativeParams
void Start()Private—0x00
void Activate()Private—0x00
void Disable()Private—0x00
void SetNextTargetTime()Private—0x00
void Update()Private—0x00
void OnDestroy()Private—0x00
void SpawnObject()Private—0x00
void DestroyAllSpawnedObjects()Public—0x00
void .ctor()Public+1 flags—0x00