Zdexby TheHolyOneZ
127,469 classes
Class

InteractionUI

: Singleton`1
Landfall.Haste.InteractionUI, Assembly-CSharp 0x00C0 (192 B) align 8 inherited 0x0028 Assembly-CSharp
0x00x00C0

Members 17

OffsetSizeNameTypeFlags
0x08CourierInteractionCharacterPublic
0x08TextBoxAnimatorTextBoxAnimatorPublic
0x08m_continueButtonGameObjectPublic
0x08OnCompleteActionPublic
0x08AbilityUnlockScreenAbilityUnlockScreenPublic
0x08m_characterContainerTransformPrivate
0x08m_textTyperHasteCustomTypewriterPrivate
0x08m_canvasGameObjectPrivate
0x08m_speakerUISpeakerUIPrivate
0x08m_speakerTextTextMeshProUGUIPrivate
0x08buttonAnimatorAnimatorPrivate
0x08continueSFXSFX_InstancePrivate
0x00880x30padding / unreflected
0x01m_isShowingboolPrivate
0x08m_currentCharacterUIInteractionCharacterUIPrivate
0x08m_characterSpritesDictionary`2Private
0x08m_currentlyPlayingReactionReactionUIPrivate
0x18m_lastNonCourierSpeakerOptionable`1Private
0x00B90x07unreflected bytes to end of InteractionUI
Inherited from Singleton`1 3
OffsetSizeNameTypeFlags
——m_hasBeenCreated<in the binary>
——m_shuttingDown<in the binary>
——_instance<in the binary>

Functions 15

SignatureFlagsNativeParams
void get_IsOpen()PublicStatic+1 flags—0x00
void get_IsShowingText()Public+1 flags—0x00
void SetupCharacters()Public—0x00
void ShowLine()Public—0x00
void SkipAnimation()Public—0x00
void Show()Private—0x00
void Close()Public—0x00
void ForceClose()Public—0x00
void AddDelay()Public—0x00
void ClearLine()Public—0x00
void PlayReaction()Public—0x00
void PlayTween()Public—0x00
void CharacterLeave()Public—0x00
void .ctor()Public+1 flags—0x00
void <SetupCharacters>g__TryGetImage|21_0()Static+1 flags—0x00