Zdexby TheHolyOneZ
127,469 classes
Class

InteractionCharacterStateMachine

: StateMachine`1
Landfall.Haste.InteractionCharacterStateMachine, Assembly-CSharp 0x0088 (136 B) align 8 inherited 0x0020 Assembly-CSharp
0x00x0088

Members 6

OffsetSizeNameTypeFlags
0x00200x10padding / unreflected
0x01<IsActive>k__BackingFieldboolPrivate
0x08m_characterUIInteractionCharacterUIPrivate
0x08transformRectTransformPrivate
0x00310x03padding / unreflected
0x14m_scaleAnimationSpringOneDPhysicsSpringPrivate
0x14m_activeScaleAnimationSpringOneDPhysicsSpringPrivate
0x2Cm_posistionAnimationSpringThreeDPhysicsSpringPrivate
Inherited from StateMachine`1 2
OffsetSizeNameTypeFlags
——CurrentState<in the binary>
——m_states<in the binary>

Functions 7

SignatureFlagsNativeParams
void get_IsActive()Public+1 flags—0x00
void set_IsActive()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Animate()Public—0x00
void FixedUpdate()Public—0x00
void Snap()Public—0x00
void Boop()Public—0x00

Used by 1

types with a member, parameter or interface of this type