| void get_IsMultiplayer() | PublicStatic+1 flags | — | 0x00 |
| void get_HasAuthority() | PublicStatic+1 flags | — | 0x00 |
| void get_IsClient() | PublicStatic+1 flags | — | 0x00 |
| void get_IsServer() | PublicStatic+1 flags | — | 0x00 |
| void get_IsPotentialClient() | PublicStatic+1 flags | — | 0x00 |
| void get_Player() | PublicStatic+1 flags | — | 0x00 |
| void TryGetPlayer() | PublicStatic | — | 0x00 |
| void get_Players() | PublicStatic+1 flags | — | 0x00 |
| void get_PlayerSceneStates() | PublicStatic+1 flags | — | 0x00 |
| void SetState() | PublicStatic | — | 0x00 |
| void SetState() | PublicStatic | — | 0x00 |
| void get_CurrentConfig() | PublicStatic+1 flags | — | 0x00 |
| void add_CurrentConfigChanged() | PublicStatic+1 flags | — | 0x00 |
| void remove_CurrentConfigChanged() | PublicStatic+1 flags | — | 0x00 |
| void SetStateAlreadyHoldingLockAsync() | PublicStatic | — | 0x00 |
| void ConfigureRelayHost() | PrivateStatic | — | 0x00 |
| void ConfigureRelayClient() | PrivateStatic | — | 0x00 |
| void ConfigureRelay() | PrivateStatic | — | 0x00 |
| void OnConnectionEvent() | PrivateStatic | — | 0x00 |
| void CheckHideLocalPlayerCharacter() | PublicStatic | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |