| void PlayInteraction() | PublicStatic | — | 0x00 |
| void PlayInteractionIfMeetsRequirements() | PublicStatic | — | 0x00 |
| void PlayInteraction() | PublicStatic | — | 0x00 |
| void PrintRetrievableInteractions() | PublicStatic | — | 0x00 |
| void ShowNextInteraction() | PublicStatic | — | 0x00 |
| void ShowInteraction() | Private | — | 0x00 |
| void get_IsPlayingInteraction() | PublicStatic+1 flags | — | 0x00 |
| void OnComplete() | Private | — | 0x00 |
| void GetNextInteraction() | PublicStatic | — | 0x00 |
| void GetLeastPlayedInteractions() | PrivateStatic | — | 0x00 |
| void GetHighestPriorityInteractions() | PublicStatic | — | 0x00 |
| void EnableInteractionObjects() | PublicStatic | — | 0x00 |
| void DisableInteractionObjects() | PublicStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |