Zdexby TheHolyOneZ
127,469 classes
Class

GM_API

: Object
GM_API, Assembly-CSharp 0x0010 (16 B) align 1 inherited 0x0010 Assembly-CSharp
0x00x0010

Members 14

OffsetSizeNameTypeFlags
0x08PlayerEnteredPortalAction`1PrivateStatic
0x08NewLevelActionPrivateStatic
0x08DiedAction`1PrivateStatic
0x08LevelRestartActionPrivateStatic
0x08StartNewRunActionPrivateStatic
0x08RunEndAction`1PrivateStatic
0x08TutorialStartAction`1PrivateStatic
0x08MainMenuPlayButtonActionPrivateStatic
0x08BossDeathActionPrivateStatic
0x08EndBossWinActionPrivateStatic
0x08SpawnedInHubActionPrivateStatic
0x08PlayNodeAction`1PrivateStatic
0x08ObjectDynamicallySpawnedAction`1PrivateStatic
0x08ResetAnimatorActionPrivateStatic

Functions 44

SignatureFlagsNativeParams
void TryInvoke()PrivateStatic—0x00
void TryInvoke()PrivateStatic—0x00
void add_PlayerEnteredPortal()PublicStatic+1 flags—0x00
void remove_PlayerEnteredPortal()PublicStatic+1 flags—0x00
void OnPlayerEnteredPortal()Static+1 flags—0x00
void add_NewLevel()PublicStatic+1 flags—0x00
void remove_NewLevel()PublicStatic+1 flags—0x00
void OnNewLevel()PublicStatic—0x00
void add_Died()PublicStatic+1 flags—0x00
void remove_Died()PublicStatic+1 flags—0x00
void OnDied()Static+1 flags—0x00
void add_LevelRestart()PublicStatic+1 flags—0x00
void remove_LevelRestart()PublicStatic+1 flags—0x00
void OnLevelRestart()Static+1 flags—0x00
void add_StartNewRun()PublicStatic+1 flags—0x00
void remove_StartNewRun()PublicStatic+1 flags—0x00
void OnStartNewRun()Static+1 flags—0x00
void add_RunEnd()PublicStatic+1 flags—0x00
void remove_RunEnd()PublicStatic+1 flags—0x00
void OnRunEnd()PublicStatic—0x00
void add_TutorialStart()PublicStatic+1 flags—0x00
void remove_TutorialStart()PublicStatic+1 flags—0x00
void OnTutorialStart()PublicStatic—0x00
void add_MainMenuPlayButton()PublicStatic+1 flags—0x00
void remove_MainMenuPlayButton()PublicStatic+1 flags—0x00
void OnMainMenuPlayButton()PublicStatic—0x00
void add_BossDeath()PublicStatic+1 flags—0x00
void remove_BossDeath()PublicStatic+1 flags—0x00
void OnBossDeath()PublicStatic—0x00
void add_EndBossWin()PublicStatic+1 flags—0x00
void remove_EndBossWin()PublicStatic+1 flags—0x00
void OnEndBossWin()PublicStatic—0x00
void add_SpawnedInHub()PublicStatic+1 flags—0x00
void remove_SpawnedInHub()PublicStatic+1 flags—0x00
void OnSpawnedInHub()PublicStatic—0x00
void add_PlayNode()PublicStatic+1 flags—0x00
void remove_PlayNode()PublicStatic+1 flags—0x00
void OnPlayNode()PublicStatic—0x00
void add_ObjectDynamicallySpawned()PublicStatic+1 flags—0x00
void remove_ObjectDynamicallySpawned()PublicStatic+1 flags—0x00
void OnObjectDynamicallySpawned()PublicStatic—0x00
void add_ResetAnimator()PublicStatic+1 flags—0x00
void remove_ResetAnimator()PublicStatic+1 flags—0x00
void OnResetAnimator()PublicStatic—0x00