| void TryInvoke() | PrivateStatic | — | 0x00 |
| void TryInvoke() | PrivateStatic | — | 0x00 |
| void add_PlayerEnteredPortal() | PublicStatic+1 flags | — | 0x00 |
| void remove_PlayerEnteredPortal() | PublicStatic+1 flags | — | 0x00 |
| void OnPlayerEnteredPortal() | Static+1 flags | — | 0x00 |
| void add_NewLevel() | PublicStatic+1 flags | — | 0x00 |
| void remove_NewLevel() | PublicStatic+1 flags | — | 0x00 |
| void OnNewLevel() | PublicStatic | — | 0x00 |
| void add_Died() | PublicStatic+1 flags | — | 0x00 |
| void remove_Died() | PublicStatic+1 flags | — | 0x00 |
| void OnDied() | Static+1 flags | — | 0x00 |
| void add_LevelRestart() | PublicStatic+1 flags | — | 0x00 |
| void remove_LevelRestart() | PublicStatic+1 flags | — | 0x00 |
| void OnLevelRestart() | Static+1 flags | — | 0x00 |
| void add_StartNewRun() | PublicStatic+1 flags | — | 0x00 |
| void remove_StartNewRun() | PublicStatic+1 flags | — | 0x00 |
| void OnStartNewRun() | Static+1 flags | — | 0x00 |
| void add_RunEnd() | PublicStatic+1 flags | — | 0x00 |
| void remove_RunEnd() | PublicStatic+1 flags | — | 0x00 |
| void OnRunEnd() | PublicStatic | — | 0x00 |
| void add_TutorialStart() | PublicStatic+1 flags | — | 0x00 |
| void remove_TutorialStart() | PublicStatic+1 flags | — | 0x00 |
| void OnTutorialStart() | PublicStatic | — | 0x00 |
| void add_MainMenuPlayButton() | PublicStatic+1 flags | — | 0x00 |
| void remove_MainMenuPlayButton() | PublicStatic+1 flags | — | 0x00 |
| void OnMainMenuPlayButton() | PublicStatic | — | 0x00 |
| void add_BossDeath() | PublicStatic+1 flags | — | 0x00 |
| void remove_BossDeath() | PublicStatic+1 flags | — | 0x00 |
| void OnBossDeath() | PublicStatic | — | 0x00 |
| void add_EndBossWin() | PublicStatic+1 flags | — | 0x00 |
| void remove_EndBossWin() | PublicStatic+1 flags | — | 0x00 |
| void OnEndBossWin() | PublicStatic | — | 0x00 |
| void add_SpawnedInHub() | PublicStatic+1 flags | — | 0x00 |
| void remove_SpawnedInHub() | PublicStatic+1 flags | — | 0x00 |
| void OnSpawnedInHub() | PublicStatic | — | 0x00 |
| void add_PlayNode() | PublicStatic+1 flags | — | 0x00 |
| void remove_PlayNode() | PublicStatic+1 flags | — | 0x00 |
| void OnPlayNode() | PublicStatic | — | 0x00 |
| void add_ObjectDynamicallySpawned() | PublicStatic+1 flags | — | 0x00 |
| void remove_ObjectDynamicallySpawned() | PublicStatic+1 flags | — | 0x00 |
| void OnObjectDynamicallySpawned() | PublicStatic | — | 0x00 |
| void add_ResetAnimator() | PublicStatic+1 flags | — | 0x00 |
| void remove_ResetAnimator() | PublicStatic+1 flags | — | 0x00 |
| void OnResetAnimator() | PublicStatic | — | 0x00 |