| void SetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable, const FVector4& Value) | FinalNative+2 flags | | 0x40 |
| void SetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable, const FVector& Value) | FinalNative+2 flags | | 0x38 |
| void SetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable, const FVector2D& Value) | FinalNative+2 flags | | 0x30 |
| void SetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable, FTransform& Value) | FinalNative+2 flags | | 0x80 |
| void SetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable, const FRotator& Value) | FinalNative+2 flags | | 0x38 |
| void SetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable, int32 Value) | FinalNative+2 flags | | 0x24 |
| void SetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable, float Value) | FinalNative+2 flags | | 0x24 |
| void SetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable, double Value) | FinalNative+2 flags | | 0x28 |
| void SetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable, bool Value) | FinalNative+2 flags | | 0x21 |
| FVector4 GetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable) | FinalNative+2 flags | | 0x40 |
| FVector GetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable) | FinalNative+2 flags | | 0x38 |
| FVector2D GetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable) | FinalNative+2 flags | | 0x30 |
| FTransform GetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable) | FinalNative+2 flags | | 0x80 |
| FRotator GetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable) | FinalNative+2 flags | | 0x38 |
| int32 GetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable) | FinalNative+2 flags | | 0x24 |
| float GetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable) | FinalNative+2 flags | | 0x24 |
| double GetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable) | FinalNative+2 flags | | 0x28 |
| bool GetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable) | FinalNative+2 flags | | 0x21 |