Zdexby TheHolyOneZ
4,790 classes
Class

UBlueprintCameraVariableTableFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/GameplayCameras.BlueprintCameraVariableTableFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GameplayCameras
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 18

SignatureFlagsNativeParams
void SetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable, const FVector4& Value)FinalNative+2 flags0x40
void SetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable, const FVector& Value)FinalNative+2 flags0x38
void SetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable, const FVector2D& Value)FinalNative+2 flags0x30
void SetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable, FTransform& Value)FinalNative+2 flags0x80
void SetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable, const FRotator& Value)FinalNative+2 flags0x38
void SetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable, int32 Value)FinalNative+2 flags0x24
void SetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable, float Value)FinalNative+2 flags0x24
void SetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable, double Value)FinalNative+2 flags0x28
void SetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable, bool Value)FinalNative+2 flags0x21
FVector4 GetVector4CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector4dCameraVariable* Variable)FinalNative+2 flags0x40
FVector GetVector3CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector3dCameraVariable* Variable)FinalNative+2 flags0x38
FVector2D GetVector2CameraVariable(FBlueprintCameraVariableTable& VariableTable, UVector2dCameraVariable* Variable)FinalNative+2 flags0x30
FTransform GetTransformCameraVariable(FBlueprintCameraVariableTable& VariableTable, UTransform3dCameraVariable* Variable)FinalNative+2 flags0x80
FRotator GetRotatorCameraVariable(FBlueprintCameraVariableTable& VariableTable, URotator3dCameraVariable* Variable)FinalNative+2 flags0x38
int32 GetInteger32CameraVariable(FBlueprintCameraVariableTable& VariableTable, UInteger32CameraVariable* Variable)FinalNative+2 flags0x24
float GetFloatCameraVariable(FBlueprintCameraVariableTable& VariableTable, UFloatCameraVariable* Variable)FinalNative+2 flags0x24
double GetDoubleCameraVariable(FBlueprintCameraVariableTable& VariableTable, UDoubleCameraVariable* Variable)FinalNative+2 flags0x28
bool GetBooleanCameraVariable(FBlueprintCameraVariableTable& VariableTable, UBooleanCameraVariable* Variable)FinalNative+2 flags0x21