Zdexby TheHolyOneZ
4,790 classes
Class

USkyAtmosphereComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.SkyAtmosphereComponent 0x0330 (816 B) align 16 inherited 0x0230 vtable /Script/Engine
0x00x0330

Members 26

OffsetSizeNameTypeFlagsDefault
0x01TransformModeESkyAtmosphereTransformMode8 flagsPlanetTopAtAbsoluteWorldOrigin
0x02310x03padding / unreflected
0x04BottomRadiusfloat9 flags6360
0x04GroundAlbedoFColor9 flags{B=170, G=170, R=170, A=255}
0x04AtmosphereHeightfloat9 flags60
0x04MultiScatteringFactorfloat9 flags1
0x04TraceSampleCountScalefloat9 flags1
0x04RayleighScatteringScalefloat9 flags0.0331
0x10RayleighScatteringFLinearColor9 flags{R=0.175287, G=0.40960723, B=1, A=30.21148}
0x04RayleighExponentialDistributionfloat9 flags8
0x04MieScatteringScalefloat9 flags0.003996
0x10MieScatteringFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x04MieAbsorptionScalefloat9 flags0.000444
0x10MieAbsorptionFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x04MieAnisotropyfloat9 flags0.8
0x04MieExponentialDistributionfloat9 flags1.2
0x04OtherAbsorptionScalefloat9 flags0.001881
0x10OtherAbsorptionFLinearColor9 flags{R=0.34556085, G=0.99999994, B=0.045188725, A=531.6321}
0x0COtherTentDistributionFTentDistribution5 flags{TipAltitude=25, TipValue=1, Width=15}
0x10SkyLuminanceFactorFLinearColor9 flags{R=1, G=1, B=1, A=1}
0x04AerialPespectiveViewDistanceScalefloat9 flags1
0x04HeightFogContributionfloat9 flags1
0x04TransmittanceMinLightElevationAnglefloat9 flags-90
0x04AerialPerspectiveStartDepthfloat9 flags0.1
0x01bHoldout : 1bit 0bool8 flagsfalse
0x01bRenderInMainPass : 1bit 1bool7 flagstrue
0x02D10x47padding / unreflected
0x10bStaticLightingBuiltGUIDFGuid5 flags{A=-1569133304, B=1093099926, C=-694182489, D=1291987644}
0x03280x08unreflected bytes to end of USkyAtmosphereComponent
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00C00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x00E80x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 5boolProtected+9 flagsfalse
0x01bReplicates : 1bit 6boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 2bool6 flagsfalse
0x01bIsActive : 1bit 3boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 4bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 6boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 0bool6 flagsfalse
0x008C0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 26

SignatureFlagsNativeParams
void SetSkyLuminanceFactor(const FLinearColor& NewValue)FinalNative+1 flags0x10
void SetRenderInMainPass(bool bValue)FinalNative+1 flags0x01
void SetRayleighScatteringScale(float NewValue)FinalNative+1 flags0x04
void SetRayleighScattering(const FLinearColor& NewValue)FinalNative+1 flags0x10
void SetRayleighExponentialDistribution(float NewValue)FinalNative+1 flags0x04
void SetOtherAbsorptionScale(float NewValue)FinalNative+1 flags0x04
void SetOtherAbsorption(const FLinearColor& NewValue)FinalNative+1 flags0x10
void SetMultiScatteringFactor(float NewValue)FinalNative+1 flags0x04
void SetMieScatteringScale(float NewValue)FinalNative+1 flags0x04
void SetMieScattering(const FLinearColor& NewValue)FinalNative+1 flags0x10
void SetMieExponentialDistribution(float NewValue)FinalNative+1 flags0x04
void SetMieAnisotropy(float NewValue)FinalNative+1 flags0x04
void SetMieAbsorptionScale(float NewValue)FinalNative+1 flags0x04
void SetMieAbsorption(const FLinearColor& NewValue)FinalNative+1 flags0x10
void SetHoldout(bool bNewHoldout)FinalNative+1 flags0x01
void SetHeightFogContribution(float NewValue)FinalNative+1 flags0x04
void SetGroundAlbedo(const FColor& NewValue)FinalNative+1 flags0x04
void SetBottomRadius(float NewValue)FinalNative+1 flags0x04
void SetAtmosphereHeight(float NewValue)FinalNative+1 flags0x04
void SetAerialPespectiveViewDistanceScale(float NewValue)FinalNative+1 flags0x04
void ResetAtmosphereLightDirectionOverride(int32 AtmosphereLightIndex)FinalNative+1 flags0x04
void OverrideAtmosphereLightDirection(int32 AtmosphereLightIndex, const FVector& LightDirection)FinalNative+1 flags0x20
bool IsAtmosphereLightDirectionOverriden(int32 AtmosphereLightIndex)FinalNative+1 flags0x05
FVector GetOverridenAtmosphereLightDirection(int32 AtmosphereLightIndex)FinalNative+1 flags0x20
float GetAtmosphericLightToMatchIlluminanceOnGround(const FVector& LightDirection, float IlluminanceOnGround)FinalNative+1 flags0x20
FLinearColor GetAtmosphereTransmitanceOnGroundAtPlanetTop(UDirectionalLightComponent* DirectionalLight)FinalNative+1 flags0x18

Subclasses 1

Used by 1

types with a member, parameter or interface of this type