Zdexby TheHolyOneZ
4,790 classes
Class

UAsyncTickFunctions

: UBlueprintFunctionLibrary : UObject
/Script/AsyncTickPhysics.AsyncTickFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/AsyncTickPhysics
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 18

SignatureFlagsNativeParams
void ATP_SetWorldRotation(UPrimitiveComponent* Component, const FRotator& Rotation)FinalNative+2 flags0x20
void ATP_SetWorldLocationAndRotation(UPrimitiveComponent* Component, const FVector& Location, const FRotator& Rotation)FinalNative+2 flags0x38
void ATP_SetWorldLocation(USceneComponent* Component, const FVector& Location)FinalNative+2 flags0x20
void ATP_SetLinearVelocity(UPrimitiveComponent* Component, const FVector& Velocity, bool bAddToCurrent, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_SetAngularVelocityInRadians(UPrimitiveComponent* Component, const FVector& AngVelocity, bool bAddToCurrent, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_SetAngularVelocityInDegrees(UPrimitiveComponent* Component, const FVector& AngVelocity, bool bAddToCurrent, const FName& BoneName)FinalNative+2 flags0x2C
FTransform ATP_GetTransform(UPrimitiveComponent* Component)FinalNative+2 flags0x70
FVector ATP_GetLinearVelocityAtPoint(UPrimitiveComponent* Component, const FVector& Point, const FName& BoneName)FinalNative+2 flags0x40
FVector ATP_GetLinearVelocity(UPrimitiveComponent* Component, const FName& BoneName)FinalNative+2 flags0x28
FVector ATP_GetCoMPosition(UPrimitiveComponent* Component)FinalNative+2 flags0x20
FVector ATP_GetAngularVelocity(UPrimitiveComponent* Component, const FName& BoneName)FinalNative+2 flags0x28
void ATP_AddTorque(UPrimitiveComponent* Component, const FVector& Torque, bool bAccelChange, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_AddImpulseAtPosition(UPrimitiveComponent* Component, const FVector& position, const FVector& Impulse, const FName& BoneName)FinalNative+2 flags0x40
void ATP_AddImpulse(UPrimitiveComponent* Component, const FVector& Impulse, bool bVelChange, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_AddForceAtPosition(UPrimitiveComponent* Component, const FVector& position, const FVector& Force, const FName& BoneName)FinalNative+2 flags0x40
void ATP_AddForce(UPrimitiveComponent* Component, const FVector& Force, bool bAccelChange, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_AddAngularImpulseInRadians(UPrimitiveComponent* Component, const FVector& Torque, bool bVelChange, const FName& BoneName)FinalNative+2 flags0x2C
void ATP_AddAngularImpulseInDegrees(UPrimitiveComponent* Component, const FVector& Torque, bool bVelChange, const FName& BoneName)FinalNative+2 flags0x2C