Zdexby TheHolyOneZ
4,790 classes
Class

AExplosion_C

: AActor : UObject
/Game/World/Explosion/Explosion.Explosion_C 0x02FC (764 B) align 8 inherited 0x02A8 7 scripted vtable /Game/World/Explosion/Explosion
0x00x02FC

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08C SoundPathUChildActorComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x18TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3FFVector4 flags{X=0, Y=0, Z=0}
0x01TL_Sphere__Direction_E96246D44CB456F30CF4BBA887895D3FETimelineDirection4 flagsForward
0x02E10x07padding / unreflected
0x08TL SphereUTimelineComponent*5 flagsnullptr
0x08Sound PathASoundPath_C*7 flagsnullptr
0x04Typeint327 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void Explosion Sound()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void UserConstructionScript()
Script7 statements · 123 bytes of bytecode
0x0000K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x003AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x0057if (!(K2Node_DynamicCast_bSuccess)) goto Label_0078;0x0065Sound Path = K2Node_DynamicCast_AsSound_Path;0x0078Label_0078:0x0078return;0x007A// end of script
EventPublic0x00
void TL Sphere__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Explosion(2103);0x000Freturn;0x0011// end of script
0x00
void TL Sphere__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Explosion(2098);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Explosion(1145);0x000Freturn;0x0011// end of script
EventProtected0x00
void All Explosion()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Explosion(2093);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Explosion(int32 EntryPoint)
Script95 statements · 2,111 bytes of bytecode
0x0000PushFlow(Label_083C);0x0005goto [EntryPoint];0x000FSound Path.Set Path Level(0);0x0035PopFlow();0x0036Label_0036:0x0036CallFunc_GetTransform_ReturnValue = GetTransform();0x0052CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/Melee/C4/BP_C4Blast_FX.BP_C4Blast_FX_C, CallFunc_GetTransform_ReturnValue, 0, nullptr, 1);0x007ECallFunc_GetTransform_ReturnValue = GetTransform();0x009ACallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x00C2PopFlow();0x00C3K2_DestroyActor();0x00D1PopFlow();0x00D2K2_DestroyActor();0x00E0PopFlow();0x00E1Label_00E1:0x00E1Temp_int_Array_Index_Variable = 0;0x00F8Label_00F8:0x00F8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0133CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0159if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0163Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x017EPushFlow(Label_0302);0x0183CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x019F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01DACallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item.K2_GetActorLocation();0x020CCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x023ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 3500);0x0260if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x026A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02A5CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x02C1CallFunc_Array_Get_Item.Get Explosion(CallFunc_K2_GetActorLocation_ReturnValue_3, 3000, 100, 300);0x0301PopFlow();0x0302Label_0302:0x0302CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x032CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0347goto Label_00F8;0x034CLabel_034C:0x034CCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0360if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x036ACallFunc_GetAllActorsOfClass_OutActors = {};0x0375GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x0392Temp_int_Loop_Counter_Variable = 0;0x03A9goto Label_00E1;0x03AELabel_03AE:0x03AETL Sphere.PlayFromStart();0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x03E3if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x03EDRetriggerableDelay(this, 1f, LatentActionInfo{0xC3, 287354520, FName(ExecuteUbergraph_Explosion), this});0x0423PopFlow();0x0424Label_0424:0x0424CallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0438if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x0442RetriggerableDelay(this, 2f, LatentActionInfo{0xD2, -350652264, FName(ExecuteUbergraph_Explosion), this});0x0478PopFlow();0x0479goto Label_0424;0x047ELabel_047E:0x047EPushFlow(Label_0036);0x0483PushFlow(Label_03AE);0x0488PushFlow(Label_03CF);0x048DPushFlow(Label_068D);0x0492PushFlow(Label_034C);0x0497Sound Path.Set Path Level(3);0x04BDTemp_object_Variable = /Game/World/Explosion/MS_C4_Explosion.MS_C4_Explosion;0x04D0Temp_object_Variable_1 = /Game/World/Tasks/Task_Machine/MS_GazExplosion.MS_GazExplosion;0x04E3Temp_int_Variable = Type;0x04FECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(Switch(Temp_int_Variable, 0 => Temp_object_Variable_1, 1 => Temp_object_Variable, default => K2Node_Select_Default), Sound Path.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Audio/Spatialization/Att_Shot.Att_Shot, nullptr, true);0x05CACallFunc_K2_GetActorLocation_ReturnValue_2 = Sound Path.K2_GetActorLocation();0x05FCCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Items/MS_DetonationEcho.MS_DetonationEcho, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Audio/Spatialization/Att_ShotEcho.Att_ShotEcho, nullptr, true);0x0656RetriggerableDelay(this, 1f, LatentActionInfo{0xF, -826305804, FName(ExecuteUbergraph_Explosion), this});0x068CPopFlow();0x068DLabel_068D:0x068DCallFunc_K2_GetActorLocation_ReturnValue_4 = K2_GetActorLocation();0x06A9CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/World/Explosion/Niagara_Explosion.Niagara_Explosion, CallFunc_K2_GetActorLocation_ReturnValue_4, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0707PopFlow();0x0708Label_0708:0x0708BreakVector(TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3F, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0736CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector_Y);0x0753Sphere.SetScalarParameterValueOnMaterials(FName(Refraction), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0789PopFlow();0x078ALabel_078A:0x078ASphere.K2_DestroyComponent(this);0x07ABPopFlow();0x07ACLabel_07AC:0x07ACBreakVector(TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3F, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x07DACallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_BreakVector_X);0x07FFSphere.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x0828goto Label_0708;0x082Dgoto Label_047E;0x0832goto Label_07AC;0x0837goto Label_078A;0x083CLabel_083C:0x083Creturn;0x083E// end of script
Final0x04