0x00x02FC
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | C SoundPath | UChildActorComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x18 | TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3F | FVector | 4 flags | {X=0, Y=0, Z=0} | |
| 0x01 | TL_Sphere__Direction_E96246D44CB456F30CF4BBA887895D3F | ETimelineDirection | 4 flags | Forward | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | TL Sphere | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Sound Path | ASoundPath_C* | 7 flags | nullptr | |
| 0x04 | Type | int32 | 7 flags | 0 | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void Explosion Sound()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void UserConstructionScript()Script7 statements · 123 bytes of bytecode0x0000K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x003AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x0057if (!(K2Node_DynamicCast_bSuccess)) goto Label_0078;0x0065Sound Path = K2Node_DynamicCast_AsSound_Path;0x0078Label_0078:0x0078return;0x007A// end of script | EventPublic | 0x00 | |
void TL Sphere__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Explosion(2103);0x000Freturn;0x0011// end of script | 0x00 | ||
void TL Sphere__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Explosion(2098);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Explosion(1145);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void All Explosion()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Explosion(2093);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_Explosion(int32 EntryPoint)Script95 statements · 2,111 bytes of bytecode0x0000PushFlow(Label_083C);0x0005goto [EntryPoint];0x000FSound Path.Set Path Level(0);0x0035PopFlow();0x0036Label_0036:0x0036CallFunc_GetTransform_ReturnValue = GetTransform();0x0052CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/Melee/C4/BP_C4Blast_FX.BP_C4Blast_FX_C, CallFunc_GetTransform_ReturnValue, 0, nullptr, 1);0x007ECallFunc_GetTransform_ReturnValue = GetTransform();0x009ACallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x00C2PopFlow();0x00C3K2_DestroyActor();0x00D1PopFlow();0x00D2K2_DestroyActor();0x00E0PopFlow();0x00E1Label_00E1:0x00E1Temp_int_Array_Index_Variable = 0;0x00F8Label_00F8:0x00F8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0133CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0159if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0163Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x017EPushFlow(Label_0302);0x0183CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x019F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01DACallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_Array_Get_Item.K2_GetActorLocation();0x020CCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x023ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 3500);0x0260if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x026A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02A5CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x02C1CallFunc_Array_Get_Item.Get Explosion(CallFunc_K2_GetActorLocation_ReturnValue_3, 3000, 100, 300);0x0301PopFlow();0x0302Label_0302:0x0302CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x032CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0347goto Label_00F8;0x034CLabel_034C:0x034CCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0360if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x036ACallFunc_GetAllActorsOfClass_OutActors = {};0x0375GetAllActorsOfClass(this, /Game/Character/Mec.Mec_C, CallFunc_GetAllActorsOfClass_OutActors);0x0392Temp_int_Loop_Counter_Variable = 0;0x03A9goto Label_00E1;0x03AELabel_03AE:0x03AETL Sphere.PlayFromStart();0x03CEPopFlow();0x03CFLabel_03CF:0x03CFCallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x03E3if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x03EDRetriggerableDelay(this, 1f, LatentActionInfo{0xC3, 287354520, FName(ExecuteUbergraph_Explosion), this});0x0423PopFlow();0x0424Label_0424:0x0424CallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0438if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x0442RetriggerableDelay(this, 2f, LatentActionInfo{0xD2, -350652264, FName(ExecuteUbergraph_Explosion), this});0x0478PopFlow();0x0479goto Label_0424;0x047ELabel_047E:0x047EPushFlow(Label_0036);0x0483PushFlow(Label_03AE);0x0488PushFlow(Label_03CF);0x048DPushFlow(Label_068D);0x0492PushFlow(Label_034C);0x0497Sound Path.Set Path Level(3);0x04BDTemp_object_Variable = /Game/World/Explosion/MS_C4_Explosion.MS_C4_Explosion;0x04D0Temp_object_Variable_1 = /Game/World/Tasks/Task_Machine/MS_GazExplosion.MS_GazExplosion;0x04E3Temp_int_Variable = Type;0x04FECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(Switch(Temp_int_Variable, 0 => Temp_object_Variable_1, 1 => Temp_object_Variable, default => K2Node_Select_Default), Sound Path.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, /Game/Audio/Spatialization/Att_Shot.Att_Shot, nullptr, true);0x05CACallFunc_K2_GetActorLocation_ReturnValue_2 = Sound Path.K2_GetActorLocation();0x05FCCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Items/MS_DetonationEcho.MS_DetonationEcho, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Audio/Spatialization/Att_ShotEcho.Att_ShotEcho, nullptr, true);0x0656RetriggerableDelay(this, 1f, LatentActionInfo{0xF, -826305804, FName(ExecuteUbergraph_Explosion), this});0x068CPopFlow();0x068DLabel_068D:0x068DCallFunc_K2_GetActorLocation_ReturnValue_4 = K2_GetActorLocation();0x06A9CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/World/Explosion/Niagara_Explosion.Niagara_Explosion, CallFunc_K2_GetActorLocation_ReturnValue_4, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0707PopFlow();0x0708Label_0708:0x0708BreakVector(TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3F, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0736CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_BreakVector_Y);0x0753Sphere.SetScalarParameterValueOnMaterials(FName(Refraction), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0789PopFlow();0x078ALabel_078A:0x078ASphere.K2_DestroyComponent(this);0x07ABPopFlow();0x07ACLabel_07AC:0x07ACBreakVector(TL_Sphere_Sphere_E96246D44CB456F30CF4BBA887895D3F, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x07DACallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_BreakVector_X);0x07FFSphere.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x0828goto Label_0708;0x082Dgoto Label_047E;0x0832goto Label_07AC;0x0837goto Label_078A;0x083CLabel_083C:0x083Creturn;0x083E// end of script | Final | 0x04 |