Zdexby TheHolyOneZ
4,790 classes
Class

UW_CameraSector_C

: UUserWidget : UWidget : UVisual : UObject
/Game/World/Cameras/W_CameraSector.W_CameraSector_C 0x02EA (746 B) align 8 inherited 0x02D0 2 scripted vtable /Game/World/Cameras/W_CameraSector
0x00x02EA

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Border_0UBorder*10 flagsnullptr
0x08TextBlock_20UTextBlock*10 flagsnullptr
0x01SectorEnum_Sectors7 flagsNewEnumerator7
0x01Selectbool7 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 2

SignatureFlagsNativeParams
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_CameraSector(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_CameraSector(int32 EntryPoint)
Script13 statements · 536 bytes of bytecode
0x0000goto [EntryPoint];0x000AK2Node_MakeStruct_Str_ItemSpawnLocation.Sector_2_8B5600644E18D428EE5FC28B79A33CE2 = Sector;0x002EK2Node_MakeStruct_Str_ItemSpawnLocation.Room_6_D4EE65BF49C6C2FFEF9852A991E2E55B = 0;0x004B/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Sector Name(K2Node_MakeStruct_Str_ItemSpawnLocation, false, this, CallFunc_Sector_Name_Result);0x0083TextBlock_20.SetText(CallFunc_Sector_Name_Result);0x00B0CallFunc_SelectColor_ReturnValue_1 = SelectColor(LinearColor{1f, 1f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, Select);0x0119Border_0.SetBrushColor(CallFunc_SelectColor_ReturnValue_1);0x0142CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.01f, 0.01f, 0.01f, 1f}, LinearColor{1f, 1f, 1f, 1f}, Select);0x01ABK2Node_MakeStruct_SlateColor.SpecifiedColor = CallFunc_SelectColor_ReturnValue;0x01CFK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x01ECTextBlock_20.SetColorAndOpacity(K2Node_MakeStruct_SlateColor);0x0215return;0x0217// end of script
Final0x04