Zdexby TheHolyOneZ
4,790 classes
Class

UW_Profil_languageSelection_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu2/W_Profil_languageSelection.W_Profil_languageSelection_C 0x0360 (864 B) align 8 inherited 0x02D0 12 scripted vtable /Game/UI/Menu2/W_Profil_languageSelection
0x00x0360

Members 16

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08B_PlayerUButton*10 flagsnullptr
0x08Background0UBorder*10 flagsnullptr
0x08Background0_1UBorder*10 flagsnullptr
0x08Background2UBorder*10 flagsnullptr
0x08HorizontalBoxUHorizontalBox*10 flagsnullptr
0x08Selected_txtUTextBlock*10 flagsnullptr
0x08Selected_txt_1UTextBlock*10 flagsnullptr
0x10PressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01ColorEnum_SelectedColor7 flagsNewEnumerator9
0x03290x07padding / unreflected
0x08Mec RefAMec_C*7 flagsnullptr
0x01Lockedbool7 flagsfalse
0x01ColorLockbool7 flagsfalse
0x033A0x06padding / unreflected
0x10CultureFString4 flags"en"
0x10NameFText2 flags<FText>
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 12

SignatureFlagsNativeParams
UWidget* OnGenerateItemWidget(const FName& Item)
Script6 statements · 161 bytes of bytecode
0x0000CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu2/W_Settings_List_Item.W_Settings_List_Item_C, nullptr);0x0035CallFunc_Conv_NameToText_ReturnValue = Conv_NameToText(Item);0x005ASetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Name), CallFunc_Conv_NameToText_ReturnValue);0x0083ReturnValue = CallFunc_Create_ReturnValue;0x0096return ReturnValue;0x00A0// end of script
Public0x10
UWidget* OnGenerateContentWidget(const FName& Item)
Script6 statements · 161 bytes of bytecode
0x0000CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Menu2/W_Settings_List_Button.W_Settings_List_Button_C, nullptr);0x0035CallFunc_Conv_NameToText_ReturnValue = Conv_NameToText(Item);0x005ASetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Name), CallFunc_Conv_NameToText_ReturnValue);0x0083ReturnValue = CallFunc_Create_ReturnValue;0x0096return ReturnValue;0x00A0// end of script
Public0x10
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_Profil_languageSelection(15);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(574);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(707);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_Settings_Selection_ButtonL_K2Node_ComponentBoundEvent_4_OnButtonPressedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(840);0x000Freturn;0x0011// end of script
0x00
void OnInitialized()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(982);0x000Freturn;0x0011// end of script
EventPublic0x00
void Set BackgroundColor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(987);0x000Freturn;0x0011// end of script
0x00
void Skin Updated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Profil_languageSelection(988);0x000Freturn;0x0011// end of script
0x00
void Check Language(const FString& Language)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Language = Language;0x0012ExecuteUbergraph_W_Profil_languageSelection(989);0x0021return;0x0023// end of script
0x10
void ExecuteUbergraph_W_Profil_languageSelection(int32 EntryPoint)
Script51 statements · 1,184 bytes of bytecode
0x0000PushFlow(Label_049D);0x0005goto [EntryPoint];0x000FSelected_txt.SetText(Name);0x003CCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Culture);0x0061Selected_txt_1.SetText(CallFunc_Conv_StringToText_ReturnValue);0x008EPopFlow();0x008FLabel_008F:0x008FPushFlow(Label_014D);0x0094CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x00AEK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x00D2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x00EFif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00F9Mec Ref = K2Node_DynamicCast_AsMec;0x010CK2Node_CreateDelegate_OutputDelegate.Bind(this, Skin Updated);0x0123Mec Ref.Appearance Update += K2Node_CreateDelegate_OutputDelegate;0x014CPopFlow();0x014DLabel_014D:0x014DCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0162K2Node_DynamicCast_AsMain_GI = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue);0x0186K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_GI);0x01A3if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x01ADK2Node_CreateDelegate_OutputDelegate.Bind(this, Skin Updated);0x01C4K2Node_DynamicCast_AsMain_GI.Update All Skins += K2Node_CreateDelegate_OutputDelegate;0x01EDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Check Language);0x0204K2Node_DynamicCast_AsMain_GI.language Changed += K2Node_CreateDelegate_OutputDelegate_1;0x022DCheck Language("");0x023DPopFlow();0x023EBackground2.SetBrushColor(LinearColor{1f, 1f, 1f, 0.05f});0x0280Background0.SetBrushColor(LinearColor{1f, 1f, 1f, 0.05f});0x02C2PopFlow();0x02C3Background2.SetBrushColor(LinearColor{1f, 1f, 1f, 0f});0x0305Background0.SetBrushColor(LinearColor{1f, 1f, 1f, 0f});0x0347PopFlow();0x0348CallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x035DK2Node_DynamicCast_AsMain_GI_1 = Cast<MainGI_C>(CallFunc_GetGameInstance_ReturnValue_1);0x0381K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_GI_1);0x039Eif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x03A8K2Node_DynamicCast_AsMain_GI_1.Set Language(Culture);0x03D5PopFlow();0x03D6goto Label_008F;0x03DBPopFlow();0x03DCPopFlow();0x03DDCallFunc_GetCurrentCulture_ReturnValue = GetCurrentCulture();0x03F9CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_GetCurrentCulture_ReturnValue, Culture);0x041FCallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_EqualEqual_StrStr_ReturnValue);0x0456CallFunc_SetOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0473DLC_Logo.SetOpacity(CallFunc_SetOpacity_InOpacity_ImplicitCast);0x049CPopFlow();0x049DLabel_049D:0x049Dreturn;0x049F// end of script
Final0x04
void Pressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00