Zdexby TheHolyOneZ
4,790 classes
Class

UW_PlayerFromList_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu/W_PlayerFromList.W_PlayerFromList_C 0x0348 (840 B) align 8 inherited 0x02D0 6 scripted vtable /Game/UI/Menu/W_PlayerFromList
0x00x0348

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ShowBackgroundUWidgetAnimation*Transient+6 flagsnullptr
0x08BackgroundUBorder*10 flagsnullptr
0x08ButtonTextUTextBlock*10 flagsnullptr
0x08W_BanUW_Button_C*10 flagsnullptr
0x08W_KickUW_Button_C*10 flagsnullptr
0x08W_Trigger_60UW_Trigger_C*10 flagsnullptr
0x01Hoveredbool7 flagsfalse
0x03090x07padding / unreflected
0x10On PressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10Press ColorFLinearColor6 flags{R=1, G=1, B=1, A=0.8}
0x08MecAMec_C*7 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 6

SignatureFlagsNativeParams
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_PlayerFromList(160);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__W_PlayerFromList_W_Kick_K2Node_ComponentBoundEvent_3_On Pressed__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_PlayerFromList(872);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_PlayerFromList_W_Ban_K2Node_ComponentBoundEvent_4_On Pressed__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_PlayerFromList(877);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_PlayerFromList_W_Trigger_60_K2Node_ComponentBoundEvent_5_On Pressed__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_PlayerFromList(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_PlayerFromList(int32 EntryPoint)
Script37 statements · 885 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue_1 = IsValid(Mec.PlayerState);0x003Dif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0372;0x004BCallFunc_GetSteamIdFromPlayerState_ReturnValue = GetSteamIdFromPlayerState(Mec.PlayerState);0x0086ActivateGameOverlayToUser("", CallFunc_GetSteamIdFromPlayerState_ReturnValue);0x009Bgoto Label_0372;0x00A0CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Mec.PlayerName);0x00DBButtonText.SetText(CallFunc_Conv_StringToText_ReturnValue);0x0108goto Label_0372;0x010DLabel_010D:0x010DMec.Kick();0x0131CallFunc_GetPlayerController_ReturnValue = Mec.PlayerState.GetPlayerController();0x0171CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x018Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_0372;0x019CCallFunc_GetPlayerController_ReturnValue = Mec.PlayerState.GetPlayerController();0x01DCCallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(NSLOCTEXT("D45D13F94E7920D5A47C759B1E97050D", "", "To many Players"));0x022FCallFunc_KickPlayer_ReturnValue = KickPlayer(this, CallFunc_GetPlayerController_ReturnValue, CallFunc_MakeLiteralText_ReturnValue);0x0256if (!(CallFunc_KickPlayer_ReturnValue)) goto Label_0372;0x0264goto Label_0372;0x0269Label_0269:0x0269CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x027EK2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x02A2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x02BFif (!(K2Node_DynamicCast_bSuccess)) goto Label_0372;0x02CDgoto Label_010D;0x02D2Label_02D2:0x02D2CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x02E7K2Node_DynamicCast_AsGM_1 = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue_1);0x030BK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsGM_1);0x0328if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0372;0x0336K2Node_DynamicCast_AsGM_1.Ban Player(Mec);0x0363goto Label_0372;0x0368goto Label_0269;0x036Dgoto Label_02D2;0x0372Label_0372:0x0372return;0x0374// end of script
Final0x04
void On Pressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00