Zdexby TheHolyOneZ
4,790 classes
Class

UW_MainBar_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menu/W_MainBar.W_MainBar_C 0x0369 (873 B) align 8 inherited 0x02D0 9 scripted vtable /Game/UI/Menu/W_MainBar
0x00x0369

Members 17

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ShowBackgroundUWidgetAnimation*Transient+6 flagsnullptr
0x08BackgroundUBorder*10 flagsnullptr
0x08HorizontalBoxUHorizontalBox*10 flagsnullptr
0x08M_AudioUW_BarPart_C*10 flagsnullptr
0x08M_GamepadUW_BarPart_C*10 flagsnullptr
0x08M_inputsUW_BarPart_C*10 flagsnullptr
0x08M_PlayersUW_BarPart_C*10 flagsnullptr
0x08M_SessionUW_BarPart_C*10 flagsnullptr
0x08M_VideoUW_BarPart_C*10 flagsnullptr
0x01Hoveredbool7 flagsfalse
0x03210x07padding / unreflected
0x10On SelectFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10PartsTArray<UW_BarPart_C*>4 flags[]
0x04Selected Indexint327 flags0
0x03540x04padding / unreflected
0x10Cursor PaddingFVector2D7 flags{X=0, Y=0}
0x01Smoothbool7 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 9

SignatureFlagsNativeParams
void Get Padding(const FVector2D& Padding)
Script7 statements · 225 bytes of bytecode
0x0000CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Background);0x001DCallFunc_MakeVector2D_X_ImplicitCast = Cast<4>(CallFunc_SlotAsOverlaySlot_ReturnValue.Padding.Left);0x0059CallFunc_MakeVector2D_Y_ImplicitCast = Cast<4>(CallFunc_SlotAsOverlaySlot_ReturnValue.Padding.Right);0x0095CallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_MakeVector2D_X_ImplicitCast, CallFunc_MakeVector2D_Y_ImplicitCast);0x00C3Padding = CallFunc_MakeVector2D_ReturnValue;0x00DEreturn;0x00E0// end of script
Public0x10
void Get target Padding(const double& Left, const double& Right)
Script22 statements · 841 bytes of bytecode
0x0000CallFunc_Array_LastIndex_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_LastIndex(Parts);0x003BCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(0, Selected Index);0x005DCallFunc_SelectFloat_ReturnValue = SelectFloat(5, 0, CallFunc_EqualEqual_IntInt_ReturnValue);0x0094CallFunc_EqualEqual_IntInt_ReturnValue_1 = EqualEqual_IntInt(CallFunc_Array_LastIndex_ReturnValue, Selected Index);0x00BACallFunc_GetCachedGeometry_ReturnValue = GetCachedGeometry();0x00D6CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(5, 0, CallFunc_EqualEqual_IntInt_ReturnValue_1);0x010DCallFunc_GetLocalSize_ReturnValue = GetLocalSize(CallFunc_GetCachedGeometry_ReturnValue);0x0132BreakVector2D(CallFunc_GetLocalSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0157/Script/Engine.Default__KismetArrayLibrary.Array_Get(Parts, Selected Index, CallFunc_Array_Get_Item);0x0192CallFunc_GetCachedGeometry_ReturnValue_1 = CallFunc_Array_Get_Item.GetCachedGeometry();0x01C4CallFunc_GetLocalTopLeft_ReturnValue = GetLocalTopLeft(CallFunc_GetCachedGeometry_ReturnValue_1);0x01E9CallFunc_GetLocalSize_ReturnValue_1 = GetLocalSize(CallFunc_GetCachedGeometry_ReturnValue_1);0x020EBreakVector2D(CallFunc_GetLocalTopLeft_ReturnValue, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0233BreakVector2D(CallFunc_GetLocalSize_ReturnValue_1, CallFunc_BreakVector2D_X_2, CallFunc_BreakVector2D_Y_2);0x0258CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_SelectFloat_ReturnValue);0x0286CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_X_2);0x02B4CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_BreakVector2D_X, CallFunc_Add_DoubleDouble_ReturnValue_1);0x02E2CallFunc_Add_DoubleDouble_ReturnValue_2 = Add_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, CallFunc_SelectFloat_ReturnValue_1);0x0310Left = CallFunc_Add_DoubleDouble_ReturnValue;0x032BRight = CallFunc_Add_DoubleDouble_ReturnValue_2;0x0346return;0x0348// end of script
Public0x10
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_MainBar(1039);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MainBar(1040);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_MainBar(1160);0x0033return;0x0035// end of script
EventPublic0x3C
void Set Bar Index(int32 Index)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012ExecuteUbergraph_W_MainBar(1952);0x0021return;0x0023// end of script
0x04
void BndEvt__W_MainBar_Menu_K2Node_ComponentBoundEvent_3_CloseMenu__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_MainBar(1984);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_MainBar(int32 EntryPoint)
Script81 statements · 1,999 bytes of bytecode
0x0000PushFlow(Label_07CC);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00DD);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(Parts, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_Array_Get_Item.Index = Temp_int_Array_Index_Variable;0x0080/Script/Engine.Default__KismetArrayLibrary.Array_Get(Parts, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BBCallFunc_Array_Get_Item.Bar Ref = this;0x00DCPopFlow();0x00DDLabel_00DD:0x00DDCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0107Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0122Label_0122:0x0122CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Parts);0x015DCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x0183if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_01B1;0x0191Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x01ACgoto Label_000F;0x01B1Label_01B1:0x01B1CallFunc_GetAllWidgetsOfClass_FoundWidgets = {};0x01BC/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets, /Game/UI/Menu/W_Menu.W_Menu_C, true);0x01F0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, 0, CallFunc_Array_Get_Item_1);0x0227Menu = CallFunc_Array_Get_Item_1;0x023APopFlow();0x023BLabel_023B:0x023BTemp_int_Array_Index_Variable = 0;0x0252goto Label_0122;0x0257Label_0257:0x0257PushFlow(Label_02EB);0x025C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Parts, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x0297CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(Temp_int_Array_Index_Variable_1, Selected Index);0x02BDCallFunc_Array_Get_Item_2.Select(CallFunc_EqualEqual_IntInt_ReturnValue);0x02EAPopFlow();0x02EBLabel_02EB:0x02EBCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0315Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0330Label_0330:0x0330CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Parts);0x036BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0391if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_03BF;0x039FTemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x03BAgoto Label_0257;0x03BFLabel_03BF:0x03BFOn Select.Broadcast(Selected Index);0x03DBPopFlow();0x03DCLabel_03DC:0x03DCTemp_int_Loop_Counter_Variable = 0;0x03F3Temp_int_Array_Index_Variable_1 = 0;0x040Agoto Label_0330;0x040FPopFlow();0x0410K2Node_MakeArray_Array = {M_inputs, M_Gamepad, M_Video, M_Audio, M_Session, M_Players};0x0451Parts = K2Node_MakeArray_Array;0x046CTemp_int_Loop_Counter_Variable_1 = 0;0x0483goto Label_023B;0x0488/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Delta(this, CallFunc_Delta__);0x04B6/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Delta(this, CallFunc_Delta___1);0x04E4Get target Padding(CallFunc_Get_target_Padding_Left, CallFunc_Get_target_Padding_Right);0x0504BreakVector2D(Cursor Padding, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x0529CallFunc_FInterpTo_ReturnValue = FInterpTo(CallFunc_BreakVector2D_Y_1, CallFunc_Get_target_Padding_Right, CallFunc_Delta___1, 10);0x0569CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(CallFunc_FInterpTo_ReturnValue, CallFunc_Get_target_Padding_Right, CallFunc_Delta___1, 10);0x05A9CallFunc_FInterpTo_ReturnValue_1 = FInterpTo(CallFunc_BreakVector2D_X_1, CallFunc_Get_target_Padding_Left, CallFunc_Delta__, 10);0x05E9CallFunc_FInterpTo_Constant_ReturnValue_1 = FInterpTo_Constant(CallFunc_FInterpTo_ReturnValue_1, CallFunc_Get_target_Padding_Left, CallFunc_Delta__, 10);0x0629CallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_FInterpTo_Constant_ReturnValue_1, CallFunc_FInterpTo_Constant_ReturnValue);0x0657Cursor Padding = CallFunc_MakeVector2D_ReturnValue;0x0672BreakVector2D(Cursor Padding, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0697K2Node_MakeStruct_Left_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_X);0x06B4K2Node_MakeStruct_Margin.Left = K2Node_MakeStruct_Left_ImplicitCast;0x06D8K2Node_MakeStruct_Margin.Top = 5f;0x06F8K2Node_MakeStruct_Right_ImplicitCast = Cast<3>(CallFunc_BreakVector2D_Y);0x0715K2Node_MakeStruct_Margin.Right = K2Node_MakeStruct_Right_ImplicitCast;0x0739K2Node_MakeStruct_Margin.Bottom = 5f;0x0759CallFunc_SlotAsOverlaySlot_ReturnValue = SlotAsOverlaySlot(Background);0x0776CallFunc_SlotAsOverlaySlot_ReturnValue.SetPadding(K2Node_MakeStruct_Margin);0x079FPopFlow();0x07A0Selected Index = K2Node_CustomEvent_Index;0x07BBgoto Label_03DC;0x07C0Smooth = false;0x07CBPopFlow();0x07CCLabel_07CC:0x07CCreturn;0x07CE// end of script
Final0x04
void On Select__DelegateSignature(int32 Index)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04

Used by 2

types with a member, parameter or interface of this type