0x0000PushFlow(Label_1DBB);0x0005goto [EntryPoint];0x000FSave Ref = PC Ref.Save Settings;0x0038Slider_Camera.Set Value(Save Ref.GamepadSettings.Sensitivity_2_027C629548914D15344108B3689EA352);0x0084Slider_Deadzone.Set Value(Save Ref.GamepadSettings.CameraDeadzone_18_03AA9E344E609760745319B2529AA58C);0x00D0Slider_Limit.Set Value(Save Ref.GamepadSettings.CameraLimit_19_8AB27FA148AE1E7BE703148880251F04);0x011CSlider_Linearity.Set Value(Save Ref.GamepadSettings.Linearity_10_F3D6852B4CB476DF0F0F62940FEE7ABD);0x0168Slider_Boost.Set Value(Save Ref.GamepadSettings.Boost_12_976C3A974C188F48EDDDDFBB30A378EC);0x01B4CallFunc_SelectInt_ReturnValue_2 = SelectInt(0, 1, Save Ref.GamepadSettings.InvertX_15_81FE04CF4F0C14BCF70A3D88BBFC46F2);0x0202Selector_Horizontal.Select(CallFunc_SelectInt_ReturnValue_2);0x022FCallFunc_SelectInt_ReturnValue_1 = SelectInt(0, 1, Save Ref.GamepadSettings.InvertY_17_DF3EAE1C4C4E5303EB67928EDB991ABA);0x027DSelector_Horizontal.Select(CallFunc_SelectInt_ReturnValue_1);0x02AASlider_Ratio.Set Value(Save Ref.GamepadSettings.VerticalRatio_27_B64D8F6648AC0872B4366C87196B98E7);0x02F6CallFunc_SelectInt_ReturnValue = SelectInt(1, 0, Save Ref.GamepadSettings.UseGamepad_29_AB052A864B0E1F1AD11364A5DCE1EF42);0x0344Selector_UseGamepad.Select(CallFunc_SelectInt_ReturnValue);0x0371PopFlow();0x0372Label_0372:0x0372CallFunc_IsValid_ReturnValue = IsValid(Save Ref);0x038Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0399Save Ref.GamepadSettings.InvertY_17_DF3EAE1C4C4E5303EB67928EDB991ABA = PC Ref.Invert V G;0x03E1Save Settings();0x03EFPopFlow();0x03F0Label_03F0:0x03F0CallFunc_IsValid_ReturnValue_1 = IsValid(Save Ref);0x040Dif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0417Save Ref.GamepadSettings.InvertX_15_81FE04CF4F0C14BCF70A3D88BBFC46F2 = PC Ref.Invert H G;0x045FSave Settings();0x046DPopFlow();0x046ECallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0488K2Node_DynamicCast_AsPC = Cast<PC_C>(CallFunc_GetPlayerController_ReturnValue);0x04ACK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPC);0x04C9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04D3PC Ref = K2Node_DynamicCast_AsPC;0x04E6PushFlow(Label_05AE);0x04EBPushFlow(Label_0577);0x04F0CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x050AK2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x052EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMec);0x054Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0555Mec Ref = K2Node_DynamicCast_AsMec;0x0568Set Default Modes();0x0576PopFlow();0x0577Label_0577:0x0577Delay(this, 0.5f, LatentActionInfo{0xF, -1135692618, FName(ExecuteUbergraph_W_GamepadSettings), this});0x05ADPopFlow();0x05AELabel_05AE:0x05AEPushFlow(Label_0677);0x05B3PushFlow(Label_05FB);0x05B8PushFlow(Label_0639);0x05BDCallFunc_GetDynamicMaterial_ReturnValue_3 = GamepadCirlce_Real.GetDynamicMaterial();0x05E7Gamepad Real M = CallFunc_GetDynamicMaterial_ReturnValue_3;0x05FAPopFlow();0x05FBLabel_05FB:0x05FBCallFunc_GetDynamicMaterial_ReturnValue_1 = GamepadCirlce_Dead.GetDynamicMaterial();0x0625Gamepad Dead M = CallFunc_GetDynamicMaterial_ReturnValue_1;0x0638PopFlow();0x0639Label_0639:0x0639CallFunc_GetDynamicMaterial_ReturnValue_2 = GamepadCirlce_Final.GetDynamicMaterial();0x0663Gamepad Final M = CallFunc_GetDynamicMaterial_ReturnValue_2;0x0676PopFlow();0x0677Label_0677:0x0677CallFunc_GetDynamicMaterial_ReturnValue = GamepadCirlce_Limit.GetDynamicMaterial();0x06A1Gamepad Limit M = CallFunc_GetDynamicMaterial_ReturnValue;0x06B4PopFlow();0x06B5Label_06B5:0x06B5CallFunc_IsValid_ReturnValue_2 = IsValid(Save Ref);0x06D2if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x06DCSave Ref.GamepadSettings.UseGamepad_29_AB052A864B0E1F1AD11364A5DCE1EF42 = PC Ref.Use Gamepad;0x0724Save Settings();0x0732PopFlow();0x0733PC Ref.Stick Sensitivity = K2Node_ComponentBoundEvent_Value_7;0x0764Save Ref.GamepadSettings.Sensitivity_2_027C629548914D15344108B3689EA352 = PC Ref.Stick Sensitivity;0x07B4Save Settings();0x07C2PopFlow();0x07C3Temp_int_Variable = K2Node_ComponentBoundEvent_Index_2;0x07DETemp_bool_Variable_3 = false;0x07E9Temp_bool_Variable_5 = true;0x07F4PC Ref.Invert V G = Switch(Temp_int_Variable, 0 => Temp_bool_Variable_5, 1 => Temp_bool_Variable_3, default => K2Node_Select_Default_1);0x0851goto Label_0372;0x0856Temp_bool_Variable = true;0x0861Temp_bool_Variable_4 = false;0x086CTemp_int_Variable_2 = K2Node_ComponentBoundEvent_Index_1;0x0887PC Ref.Invert H G = Switch(Temp_int_Variable_2, 0 => Temp_bool_Variable, 1 => Temp_bool_Variable_4, default => K2Node_Select_Default);0x08E4goto Label_03F0;0x08E9/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.SaveSettings(Save Ref, this);0x0917PopFlow();0x0918PC Ref.Stick Min Zone = K2Node_ComponentBoundEvent_Value_6;0x0949Save Ref.GamepadSettings.CameraDeadzone_18_03AA9E344E609760745319B2529AA58C = PC Ref.Stick Min Zone;0x0999Save Settings();0x09A7CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(PC Ref.Stick Min Zone, 0.9);0x09EBCallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0A08Gamepad Dead M.SetScalarParameterValue(FName(Thickness), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0A3EPopFlow();0x0A3FPC Ref.Stick Linearity = K2Node_ComponentBoundEvent_Value_5;0x0A70Save Ref.GamepadSettings.Linearity_10_F3D6852B4CB476DF0F0F62940FEE7ABD = PC Ref.Stick Linearity;0x0AC0Save Settings();0x0ACEPopFlow();0x0ACFPC Ref.Stick Max Zone = K2Node_ComponentBoundEvent_Value_4;0x0B00Save Ref.GamepadSettings.CameraLimit_19_8AB27FA148AE1E7BE703148880251F04 = PC Ref.Stick Max Zone;0x0B50Save Settings();0x0B5ECallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(PC Ref.Stick Max Zone, 0.9);0x0BA2CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0BBFGamepad Limit M.SetScalarParameterValue(FName(Radius), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0BF5/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus___);0x0C42CallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_OneMinus___, 0.9);0x0C70CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x0C8DGamepad Limit M.SetScalarParameterValue(FName(Thickness), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x0CC3PopFlow();0x0CC4PC Ref.Stick Boost = K2Node_ComponentBoundEvent_Value_3;0x0CF5Save Ref.GamepadSettings.Boost_12_976C3A974C188F48EDDDDFBB30A378EC = PC Ref.Stick Boost;0x0D45Save Settings();0x0D53PopFlow();0x0D54PC Ref.Stick Ratio = K2Node_ComponentBoundEvent_Value_2;0x0D85Save Ref.GamepadSettings.VerticalRatio_27_B64D8F6648AC0872B4366C87196B98E7 = PC Ref.Stick Ratio;0x0DD5Save Settings();0x0DE3PopFlow();0x0DE4CallFunc_MakeVector2D_ReturnValue = MakeVector2D(0, 0);0x0E12BreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0E4DCallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0E7B/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_1, 1, CallFunc_MakeVector2D_ReturnValue, this, CallFunc_StickHandler_Out_X, CallFunc_StickHandler_Out_Y, CallFunc_StickHandler_Amplitude, CallFunc_StickHandler_Inner, CallFunc_StickHandler_Outter);0x0EE8CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_StickHandler_Out_X, -1, 1, -0.45, 0.45);0x0F31CallFunc_SetScalarParameterValue_Value_ImplicitCast_4 = Cast<3>(CallFunc_MapRangeClamped_ReturnValue_1);0x0F4EGamepad Real M.SetScalarParameterValue(FName(Location X), CallFunc_SetScalarParameterValue_Value_ImplicitCast_4);0x0F84CallFunc_MakeVector2D_ReturnValue = MakeVector2D(0, 0);0x0FB2BreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0FEDCallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x101B/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_1, 1, CallFunc_MakeVector2D_ReturnValue, this, CallFunc_StickHandler_Out_X, CallFunc_StickHandler_Out_Y, CallFunc_StickHandler_Amplitude, CallFunc_StickHandler_Inner, CallFunc_StickHandler_Outter);0x1088CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_StickHandler_Out_Y, 1, -1, -0.45, 0.45);0x10D1CallFunc_SetScalarParameterValue_Value_ImplicitCast_3 = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x10EEGamepad Real M.SetScalarParameterValue(FName(Location Y), CallFunc_SetScalarParameterValue_Value_ImplicitCast_3);0x1124BreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x115FCallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x118D/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus____1);0x11DACallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(PC Ref.Stick Min Zone, CallFunc_OneMinus____1);0x121E/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_2, PC Ref.Stick Linearity, CallFunc_MakeVector2D_ReturnValue_3, this, CallFunc_StickHandler_Out_X_1, CallFunc_StickHandler_Out_Y_1, CallFunc_StickHandler_Amplitude_1, CallFunc_StickHandler_Inner_1, CallFunc_StickHandler_Outter_1);0x12A1CallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(CallFunc_StickHandler_Out_X_1, -1, 1, -0.45, 0.45);0x12EACallFunc_SetScalarParameterValue_Value_ImplicitCast_9 = Cast<3>(CallFunc_MapRangeClamped_ReturnValue_3);0x1307Gamepad Final M.SetScalarParameterValue(FName(Location X), CallFunc_SetScalarParameterValue_Value_ImplicitCast_9);0x133DBreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x1378CallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x13A6/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus____1);0x13F3CallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(PC Ref.Stick Min Zone, CallFunc_OneMinus____1);0x1437/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_2, PC Ref.Stick Linearity, CallFunc_MakeVector2D_ReturnValue_3, this, CallFunc_StickHandler_Out_X_1, CallFunc_StickHandler_Out_Y_1, CallFunc_StickHandler_Amplitude_1, CallFunc_StickHandler_Inner_1, CallFunc_StickHandler_Outter_1);0x14BACallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(CallFunc_StickHandler_Out_Y_1, 1, -1, -0.45, 0.45);0x1503CallFunc_SetScalarParameterValue_Value_ImplicitCast_8 = Cast<3>(CallFunc_MapRangeClamped_ReturnValue_2);0x1520Gamepad Final M.SetScalarParameterValue(FName(Location Y), CallFunc_SetScalarParameterValue_Value_ImplicitCast_8);0x1556BreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x1591CallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x15BF/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus____1);0x160CCallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(PC Ref.Stick Min Zone, CallFunc_OneMinus____1);0x1650/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_2, PC Ref.Stick Linearity, CallFunc_MakeVector2D_ReturnValue_3, this, CallFunc_StickHandler_Out_X_1, CallFunc_StickHandler_Out_Y_1, CallFunc_StickHandler_Amplitude_1, CallFunc_StickHandler_Inner_1, CallFunc_StickHandler_Outter_1);0x16D3CallFunc_SelectFloat_ReturnValue_2 = SelectFloat(0, 1, CallFunc_StickHandler_Inner_1);0x170ACallFunc_SetScalarParameterValue_Value_ImplicitCast_7 = Cast<3>(CallFunc_SelectFloat_ReturnValue_2);0x1727Gamepad Final M.SetScalarParameterValue(FName(Opacity), CallFunc_SetScalarParameterValue_Value_ImplicitCast_7);0x175DBreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x1798CallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x17C6/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus____1);0x1813CallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(PC Ref.Stick Min Zone, CallFunc_OneMinus____1);0x1857/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_2, PC Ref.Stick Linearity, CallFunc_MakeVector2D_ReturnValue_3, this, CallFunc_StickHandler_Out_X_1, CallFunc_StickHandler_Out_Y_1, CallFunc_StickHandler_Amplitude_1, CallFunc_StickHandler_Inner_1, CallFunc_StickHandler_Outter_1);0x18DACallFunc_SelectFloat_ReturnValue_1 = SelectFloat(0.07, 0.02, CallFunc_StickHandler_Outter_1);0x1911CallFunc_SetScalarParameterValue_Value_ImplicitCast_6 = Cast<3>(CallFunc_SelectFloat_ReturnValue_1);0x192EGamepad Final M.SetScalarParameterValue(FName(Thickness), CallFunc_SetScalarParameterValue_Value_ImplicitCast_6);0x1964BreakVector2D(Mec Ref.Gamepad RawInput, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x199FCallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x19CD/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(PC Ref.Stick Max Zone, this, CallFunc_OneMinus____1);0x1A1ACallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(PC Ref.Stick Min Zone, CallFunc_OneMinus____1);0x1A5E/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.StickHandler(CallFunc_MakeVector2D_ReturnValue_2, PC Ref.Stick Linearity, CallFunc_MakeVector2D_ReturnValue_3, this, CallFunc_StickHandler_Out_X_1, CallFunc_StickHandler_Out_Y_1, CallFunc_StickHandler_Amplitude_1, CallFunc_StickHandler_Inner_1, CallFunc_StickHandler_Outter_1);0x1AE1CallFunc_SelectFloat_ReturnValue = SelectFloat(0, 0.05, CallFunc_StickHandler_Outter_1);0x1B18CallFunc_SetScalarParameterValue_Value_ImplicitCast_5 = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x1B35Gamepad Final M.SetScalarParameterValue(FName(Radius), CallFunc_SetScalarParameterValue_Value_ImplicitCast_5);0x1B6BPopFlow();0x1B6CCallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(K2Node_ComponentBoundEvent_Value_1, 0.9);0x1B9ACallFunc_SetScalarParameterValue_Value_ImplicitCast_10 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_3);0x1BB7Gamepad Dead M.SetScalarParameterValue(FName(Thickness), CallFunc_SetScalarParameterValue_Value_ImplicitCast_10);0x1BEDPopFlow();0x1BEECallFunc_Multiply_DoubleDouble_ReturnValue_4 = Multiply_DoubleDouble(K2Node_ComponentBoundEvent_Value, 0.9);0x1C1CCallFunc_SetScalarParameterValue_Value_ImplicitCast_11 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_4);0x1C39Gamepad Limit M.SetScalarParameterValue(FName(Radius), CallFunc_SetScalarParameterValue_Value_ImplicitCast_11);0x1C6F/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.OneMinus(K2Node_ComponentBoundEvent_Value, this, CallFunc_OneMinus____2);0x1CA6CallFunc_Multiply_DoubleDouble_ReturnValue_5 = Multiply_DoubleDouble(CallFunc_OneMinus____2, 0.9);0x1CD4CallFunc_SetScalarParameterValue_Value_ImplicitCast_12 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_5);0x1CF1Gamepad Limit M.SetScalarParameterValue(FName(Thickness), CallFunc_SetScalarParameterValue_Value_ImplicitCast_12);0x1D27PopFlow();0x1D28Temp_bool_Variable_1 = true;0x1D33Temp_bool_Variable_2 = false;0x1D3ETemp_int_Variable_1 = K2Node_ComponentBoundEvent_Index;0x1D59PC Ref.Use Gamepad = Switch(Temp_int_Variable_1, 0 => Temp_bool_Variable_2, 1 => Temp_bool_Variable_1, default => K2Node_Select_Default_2);0x1DB6goto Label_06B5;0x1DBBLabel_1DBB:0x1DBBreturn;