Zdexby TheHolyOneZ
4,790 classes
Class

AGrenadeEffect_C

: AActor : UObject
/Game/Items/Grenade/GrenadeFX/GrenadeEffect.GrenadeEffect_C 0x02C4 (708 B) align 8 inherited 0x02A8 2 scripted vtable /Game/Items/Grenade/GrenadeFX/GrenadeEffect
0x00x02C4

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Typeint327 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GrenadeEffect(1059);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_GrenadeEffect(int32 EntryPoint)
Script39 statements · 1,072 bytes of bytecode
0x0000PushFlow(Label_042D);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001ECallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 10);0x0044CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_RandomIntegerInRange_ReturnValue);0x0069PrintString(this, CallFunc_Conv_IntToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x00B3CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 10);0x00D9Temp_int_Variable = CallFunc_RandomIntegerInRange_ReturnValue;0x00F4Temp_class_Variable = /Game/Items/Grenade/GrenadeFX/Bp_Grenade_AoE_YellowWhite_V2.Bp_Grenade_AoE_YellowWhite_V2_C;0x0107Temp_class_Variable_1 = /Game/Items/Grenade/GrenadeFX/Bp_Grenade_AoE_BlueWhite.Bp_Grenade_AoE_BlueWhite_C;0x011ATemp_class_Variable_2 = /Game/Items/Grenade/GrenadeFX/BP_Grenade_AoE_BlueYellow_V2.BP_Grenade_AoE_BlueYellow_V2_C;0x012DTemp_class_Variable_3 = /Game/Items/Grenade/GrenadeFX/BP_Blast_GreenWhite.BP_Blast_GreenWhite_C;0x0140Temp_class_Variable_4 = /Game/Items/Grenade/GrenadeFX/BP_Blast_GreenYellow.BP_Blast_GreenYellow_C;0x0153Temp_class_Variable_5 = /Game/Items/Grenade/GrenadeFX/Bp_Grenade_AoE_GreenBlue.Bp_Grenade_AoE_GreenBlue_C;0x0166Temp_class_Variable_6 = /Game/Items/Grenade/GrenadeFX/BP_Blast_RedWhite.BP_Blast_RedWhite_C;0x0179Temp_class_Variable_7 = /Game/Items/Grenade/GrenadeFX/BP_Blast_RedYellow.BP_Blast_RedYellow_C;0x018CTemp_class_Variable_8 = /Game/Items/Grenade/GrenadeFX/Bp_Grenade_AoE_RedBlue_.Bp_Grenade_AoE_RedBlue__C;0x019FTemp_class_Variable_9 = /Game/Items/Grenade/GrenadeFX/Bp_Grenade_AoE_RedGreen_2.Bp_Grenade_AoE_RedGreen_2_C;0x01B2CallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x01E4CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, Switch(Temp_int_Variable, 0 => Temp_class_Variable_9, 1 => Temp_class_Variable_8, 2 => Temp_class_Variable_7, 3 => Temp_class_Variable_6, 4 => Temp_class_Variable_5, 5 => Temp_class_Variable_4, 6 => Temp_class_Variable_3, 7 => Temp_class_Variable_2, 8 => Temp_class_Variable_1, 9 => Temp_class_Variable, default => K2Node_Select_Default), CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x02D4CallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x0306CallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x032ECallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x0360CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Items/Grenade/GrenadeFX/BP_GrenadeBlast_Shared.BP_GrenadeBlast_Shared_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x038CCallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x03BECallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x03E6PopFlow();0x03E7Label_03E7:0x03E7Delay(this, 0.5f, LatentActionInfo{0xF, 132414968, FName(ExecuteUbergraph_GrenadeEffect), this});0x041DPopFlow();0x041ELabel_041E:0x041Egoto Label_03E7;0x0423PushFlow(Label_041E);0x0428goto Label_001E;0x042DLabel_042D:0x042Dreturn;0x042F// end of script
Final0x04