Class USave_RulesPresets_C : USaveGame : UObject Path C++ Link /Game/Gameplay/Save_RulesPresets.Save_RulesPresets_C 0x0078 (120 B) align 8 inherited 0x0028 vtable 0x692db40 /Game/Gameplay/Save_RulesPresets 0x00x0078 Members 1 Show inherited members OffsetSizeNameTypeFlagsDefault0x00280x50SavesTMap<FString, FRuleSave>3 flags<TMap> Functions 0 SignatureFlagsNativeParamsNo reflected functions. Used by 1types with a member, parameter or interface of this type UMainGI_C // /Game/Gameplay/Save_RulesPresets.Save_RulesPresets_C // size 0x0078 (120), inherited 0x0028, align 8 class USave_RulesPresets_C : public USaveGame { public: TMap<FString, FRuleSave> Saves; // 0x0028(0x50) Edit BlueprintVisible DisableEditOnInstance = <TMap> };