Zdexby TheHolyOneZ
4,790 classes
Class

UW_Skin_SkinSelection_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Character/Tablet/Interface/W_Skin_SkinSelection.W_Skin_SkinSelection_C 0x0428 (1,064 B) align 8 inherited 0x02D0 13 scripted vtable /Game/Character/Tablet/Interface/W_Skin_SkinSelection
0x00x0428

Members 32

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ShowBackgroundUWidgetAnimation*Transient+6 flagsnullptr
0x08BackgroundUBorder*10 flagsnullptr
0x08Background_1UBorder*10 flagsnullptr
0x08ButtonTextUTextBlock*10 flagsnullptr
0x08FrameUBorder*10 flagsnullptr
0x08Frame_1UBorder*10 flagsnullptr
0x08ImageUImage*10 flagsnullptr
0x08SizeBoxUSizeBox*10 flagsnullptr
0x08SizeBox_1USizeBox*10 flagsnullptr
0x08W_Tablet_TriggerUW_Tablet_Trigger_C*10 flagsnullptr
0x01Hoveredbool7 flagsfalse
0x03290x07padding / unreflected
0x10On PressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10TextFString5 flags"BUTTON"
0x04Colorint326 flags0
0x10Press ColorFLinearColor6 flags{R=1, G=1, B=1, A=0.8}
0x01Invert Textbool7 flagstrue
0x03650x03padding / unreflected
0x04Text Sizeint326 flags30
0x04Letter Spacingint326 flags0
0x04Letter Thicknessint326 flags1
0x10TextColorFLinearColor6 flags{R=1, G=1, B=1, A=0.2}
0x10Unovered ColorFLinearColor7 flags{R=0, G=0, B=0, A=1}
0x10Hovered ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10Hovered Text ColorFLinearColor7 flags{R=0, G=0, B=0, A=1}
0x10Unovered Text ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x01Lockbool7 flagsfalse
0x03C50x03padding / unreflected
0x10On EnterFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10On LeaveFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x20DataFStr_Skin_Skin7 flags{SkinColor_6_AE30102741D003E448E5A09BC8AFBD5B={R=0, G=0, B=…
0x04Indexint327 flags0
0x10Case ColorFLinearColor7 flags{R=0, G=0, B=0, A=1}
0x041C0x04padding / unreflected
0x08expdouble7 flags2.4
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01B40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01C80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x020D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02710x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02890x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x029C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 13

SignatureFlagsNativeParams
void Rename(const FString& Text)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text = Text;0x0012ExecuteUbergraph_W_Skin_SkinSelection(82);0x0021return;0x0023// end of script
0x10
void Reset()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(234);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_5_On Leave__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(253);0x000Freturn;0x0011// end of script
0x00
void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_4_On Enter__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(349);0x000Freturn;0x0011// end of script
0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_Skin_SkinSelection(354);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__W_Tablet_ButtonText_W_Tablet_Trigger_K2Node_ComponentBoundEvent_0_On Pressed__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(474);0x000Freturn;0x0011// end of script
0x00
void Select Skin()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(479);0x000Freturn;0x0011// end of script
0x00
void Selected(bool TRUE)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_True = TRUE;0x0012ExecuteUbergraph_W_Skin_SkinSelection(657);0x0021return;0x0023// end of script
0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Skin_SkinSelection(1019);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_Skin_SkinSelection(int32 EntryPoint)
Script65 statements · 1,596 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AHovered = false;0x0015On Leave.Broadcast();0x0028Background.SetRenderOpacity(0f);0x004Dgoto Label_0639;0x0052Text = K2Node_CustomEvent_Text;0x006DCallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(Text);0x0092ButtonText.SetText(CallFunc_Conv_StringToText_ReturnValue_1);0x00BFgoto Label_0639;0x00C4Label_00C4:0x00C4On Pressed.Broadcast();0x00D7Select Skin();0x00E5goto Label_0639;0x00EALabel_00EA:0x00EAif (!(Lock)) goto Label_000A;0x00F8goto Label_0639;0x00FDgoto Label_00EA;0x0102Label_0102:0x0102Hovered = true;0x010DOn Enter.Broadcast();0x0120Background.SetRenderOpacity(0.1f);0x0145goto Label_0639;0x014ALabel_014A:0x014Aif (!(Lock)) goto Label_0102;0x0158goto Label_0639;0x015Dgoto Label_014A;0x0162CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Text);0x0187ButtonText.SetText(CallFunc_Conv_StringToText_ReturnValue);0x01B4Reset();0x01C2goto Label_0639;0x01C7Label_01C7:0x01C7if (!(Lock)) goto Label_00C4;0x01D5goto Label_0639;0x01DAgoto Label_01C7;0x01DFCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x01F9K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x021DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x023Aif (!(K2Node_DynamicCast_bSuccess)) goto Label_0639;0x0248K2Node_DynamicCast_AsMec.Request Skin Change(Vector2D{0, 0});0x028Cgoto Label_0639;0x0291CallFunc_SelectColor_ReturnValue_1 = SelectColor(LinearColor{1f, 1f, 1f, 1f}, LinearColor{0f, 0f, 0f, 0f}, K2Node_CustomEvent_True);0x02FABackground_1.SetBrushColor(CallFunc_SelectColor_ReturnValue_1);0x0323CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.01f, 0.01f, 0.01f, 1f}, LinearColor{1f, 1f, 1f, 1f}, K2Node_CustomEvent_True);0x038CK2Node_MakeStruct_SlateColor.SpecifiedColor = CallFunc_SelectColor_ReturnValue;0x03B0K2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x03CDButtonText.SetColorAndOpacity(K2Node_MakeStruct_SlateColor);0x03F6goto Label_0639;0x03FBCallFunc_Power_sign__Base_ImplicitCast = Cast<4>(Case Color.R);0x0421/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast, exp, this, CallFunc_Power_sign__Returne_Value);0x0461CallFunc_Power_sign__Base_ImplicitCast_2 = Cast<4>(Case Color.B);0x0487/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast_2, exp, this, CallFunc_Power_sign__Returne_Value_1);0x04C7CallFunc_Power_sign__Base_ImplicitCast_1 = Cast<4>(Case Color.G);0x04ED/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Power(sign)(CallFunc_Power_sign__Base_ImplicitCast_1, exp, this, CallFunc_Power_sign__Returne_Value_2);0x052DK2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_Power_sign__Returne_Value);0x054AK2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x056EK2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_Power_sign__Returne_Value_2);0x058BK2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x05AFK2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_Power_sign__Returne_Value_1);0x05CCK2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x05F0K2Node_MakeStruct_LinearColor.A = 1f;0x0610Image.SetColorAndOpacity(K2Node_MakeStruct_LinearColor);0x0639Label_0639:0x0639return;0x063B// end of script
Final0x04
void On Leave__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void On Enter__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void On Pressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00