Zdexby TheHolyOneZ
4,790 classes
Class

AVoiceSource_C

: AActor : UObject
/Game/Character/Audio/VoiceSource.VoiceSource_C 0x0342 (834 B) align 8 inherited 0x02A8 3 scripted vtable /Game/Character/Audio/VoiceSource
0x00x0342

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SourceUSceneComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x08Mec RefAMec_C*7 flagsnullptr
0x18target locationFVector7 flags{X=0, Y=0, Z=0}
0x04Target Distancefloat7 flags0
0x01Activebool7 flagstrue
0x02E50x03padding / unreflected
0x08Parent RefAMec_C*Net+7 flagsnullptr
0x08Last Directiondouble7 flags0
0x18Last LocationFVector7 flags{X=0, Y=0, Z=0}
0x08Path Deviationdouble7 flags0
0x01Direct Pathbool7 flagsfalse
0x03190x03padding / unreflected
0x04Target Deviationfloat7 flags0
0x08Target Directiondouble7 flags0
0x08Deviation Ratiodouble7 flags20
0x04Deltafloat7 flags0
0x03340x04padding / unreflected
0x08Distance Factordouble7 flags0
0x01Debugbool7 flagsfalse
0x01Optibool7 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_VoiceSource(7405);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_VoiceSource(7437);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_VoiceSource(int32 EntryPoint)
Script210 statements · 7,670 bytes of bytecode
0x0000PushFlow(Label_1DF3);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDirect Path = true;0x001APopFlow();0x001BLabel_001B:0x001BDirect Path = false;0x0026CallFunc_MakeRotator_Yaw_ImplicitCast_1 = Cast<3>(Last Direction);0x0043CallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast_1);0x0072/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00C3CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(Last Location, CallFunc_Array_Get_Item);0x00F1BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x011FCallFunc_MakeRotator_ReturnValue_2 = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x014ECallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), CallFunc_MakeRotator_ReturnValue_2, FVector(1, 1, 1));0x01A5CallFunc_InverseTransformRotation_ReturnValue = InverseTransformRotation(CallFunc_MakeTransform_ReturnValue, CallFunc_MakeRotator_ReturnValue_1);0x01D3BreakRotator(CallFunc_InverseTransformRotation_ReturnValue, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x0201CallFunc_Abs_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw_1);0x021ECallFunc_Abs_ReturnValue = abs(CallFunc_Abs_A_ImplicitCast);0x0243CallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(CallFunc_Abs_ReturnValue, 0.7);0x0271CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(Path Deviation, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x029FPath Deviation = CallFunc_Add_DoubleDouble_ReturnValue_1;0x02BA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x030BCallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(Last Location, CallFunc_Array_Get_Item);0x0339BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0367K2Node_VariableSet_Last_Direction_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x0384Last Direction = K2Node_VariableSet_Last_Direction_ImplicitCast;0x039FPopFlow();0x03A0Label_03A0:0x03A0CallFunc_IsValid_ReturnValue = IsValid(Mec Ref);0x03BDif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x03C7PushFlow(Label_18B2);0x03CCPushFlow(Label_06EA);0x03D1Last Direction = 0;0x03ECLast Location = FVector(0, 0, 0);0x0417Path Deviation = 0;0x0432CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x044EBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x047CCallFunc_K2_GetActorLocation_ReturnValue_3 = Mec Ref.K2_GetActorLocation();0x04AECallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, -2000);0x04E5BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_3, CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x0513CallFunc_MakeVector_ReturnValue_3 = MakeVector(CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, -2000);0x054ACallFunc_FindPathToLocationSynchronously_ReturnValue = FindPathToLocationSynchronously(this, CallFunc_MakeVector_ReturnValue_3, CallFunc_MakeVector_ReturnValue_2, nullptr, nullptr);0x0573CallFunc_GetPathLength_ReturnValue = CallFunc_FindPathToLocationSynchronously_ReturnValue.GetPathLength();0x05A5K2Node_VariableSet_Target_Distance_ImplicitCast = Cast<3>(CallFunc_GetPathLength_ReturnValue);0x05C2Target Distance = K2Node_VariableSet_Target_Distance_ImplicitCast;0x05DDTemp_int_Loop_Counter_Variable = 0;0x05F4Temp_int_Array_Index_Variable = 0;0x060BLabel_060B:0x060BCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints);0x065CCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0682if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_1A2E;0x0690Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x06ABPushFlow(Label_1A67);0x06B0PushFlow(Label_1AB1);0x06B5CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Array_Index_Variable, 1);0x06D7if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_1C03;0x06E5goto Label_001B;0x06EALabel_06EA:0x06EACallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Target Direction);0x0707CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0736CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x075BBreakVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0789CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x07C0CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Target Deviation);0x07DDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, Deviation Ratio);0x080BCallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(Target Distance);0x0828CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0856CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Add_DoubleDouble_ReturnValue);0x087BCallFunc_K2_GetComponentLocation_ReturnValue_1 = Mec Ref.Camera.K2_GetComponentLocation();0x08C3CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_MakeVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x08F1CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x090DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x093BCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x0969BreakVector(CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0997CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, CallFunc_BreakVector_Z_1);0x09CECallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x09FCSource.K2_SetWorldLocation(CallFunc_Add_VectorVector_ReturnValue_1, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0A30if (!(Debug)) PopFlow();0x0A3ATemp_struct_Variable = LinearColor{1f, 0.068793f, 0f, 1f};0x0A6ETemp_struct_Variable_1 = LinearColor{0f, 0.167171f, 1f, 1f};0x0AA2Temp_struct_Variable_2 = LinearColor{1f, 0f, 0.568355f, 1f};0x0AD6CallFunc_K2_GetActorLocation_ReturnValue = Mec Ref.K2_GetActorLocation();0x0B08CallFunc_K2_GetComponentLocation_ReturnValue = Mec Ref.Camera.K2_GetComponentLocation();0x0B50Temp_struct_Variable_3 = LinearColor{0.297142f, 0f, 1f, 1f};0x0B84CallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Target Direction);0x0BA1CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x0BD0CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x0BF5BreakVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0C23Temp_struct_Variable_4 = LinearColor{0f, 1f, 0.453341f, 1f};0x0C57CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x0C8ETemp_struct_Variable_5 = LinearColor{0f, 0.678061f, 1f, 1f};0x0CC2Temp_struct_Variable_6 = LinearColor{0.234243f, 1f, 0f, 1f};0x0CF6CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Target Deviation);0x0D13CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, Deviation Ratio);0x0D41CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(Target Distance);0x0D5ECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0D8CCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Add_DoubleDouble_ReturnValue);0x0DB1CallFunc_K2_GetComponentLocation_ReturnValue_1 = Mec Ref.Camera.K2_GetComponentLocation();0x0DF9CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_MakeVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0E27CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0E43CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x0E71CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x0E9FBreakVector(CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0ECDCallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, CallFunc_BreakVector_Z_1);0x0F04CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x0F32CallFunc_GetActorTickInterval_ReturnValue = GetActorTickInterval();0x0F4ECallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue);0x0F7CCallFunc_Round_ReturnValue = round(CallFunc_Vector_Distance_ReturnValue);0x0FA1CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(CallFunc_Round_ReturnValue, 1000);0x0FCBTemp_struct_Variable_7 = LinearColor{1f, 0.946138f, 0f, 1f};0x0FFFTemp_int_Variable = CallFunc_Divide_IntInt_ReturnValue;0x101ATemp_struct_Variable_8 = LinearColor{1f, 0.316173f, 0f, 1f};0x104EDrawDebugLine(this, CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue_1, Switch(Temp_int_Variable, 0 => Temp_struct_Variable_1, 1 => Temp_struct_Variable_5, 2 => Temp_struct_Variable_4, 3 => Temp_struct_Variable_6, 4 => Temp_struct_Variable_7, 5 => Temp_struct_Variable_8, 6 => Temp_struct_Variable, 7 => Temp_struct_Variable_2, 8 => Temp_struct_Variable_3, default => K2Node_Select_Default), CallFunc_GetActorTickInterval_ReturnValue, 1f);0x1134Temp_struct_Variable = LinearColor{1f, 0.068793f, 0f, 1f};0x1168Temp_struct_Variable_1 = LinearColor{0f, 0.167171f, 1f, 1f};0x119CTemp_struct_Variable_2 = LinearColor{1f, 0f, 0.568355f, 1f};0x11D0CallFunc_K2_GetComponentLocation_ReturnValue = Mec Ref.Camera.K2_GetComponentLocation();0x1218Temp_struct_Variable_3 = LinearColor{0.297142f, 0f, 1f, 1f};0x124CCallFunc_MakeRotator_Yaw_ImplicitCast = Cast<3>(Target Direction);0x1269CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_MakeRotator_Yaw_ImplicitCast);0x1298CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x12BDBreakVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x12EBTemp_struct_Variable_4 = LinearColor{0f, 1f, 0.453341f, 1f};0x131FCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, 0);0x1356Temp_struct_Variable_5 = LinearColor{0f, 0.678061f, 1f, 1f};0x138ATemp_struct_Variable_6 = LinearColor{0.234243f, 1f, 0f, 1f};0x13BECallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Target Deviation);0x13DBCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, Deviation Ratio);0x1409CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(Target Distance);0x1426CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_ReturnValue);0x1454CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(CallFunc_Add_DoubleDouble_ReturnValue);0x1479CallFunc_K2_GetComponentLocation_ReturnValue_1 = Mec Ref.Camera.K2_GetComponentLocation();0x14C1CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_MakeVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x14EFCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x150BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x1539CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue_1);0x1567BreakVector(CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x1595CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, CallFunc_BreakVector_Z_1);0x15CCCallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeVector_ReturnValue_1);0x15FACallFunc_GetActorTickInterval_ReturnValue = GetActorTickInterval();0x1616CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue);0x1644CallFunc_Round_ReturnValue = round(CallFunc_Vector_Distance_ReturnValue);0x1669CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(CallFunc_Round_ReturnValue, 1000);0x1693CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(CallFunc_Round_ReturnValue);0x16B8Temp_struct_Variable_7 = LinearColor{1f, 0.946138f, 0f, 1f};0x16ECTemp_int_Variable = CallFunc_Divide_IntInt_ReturnValue;0x1707Temp_struct_Variable_8 = LinearColor{1f, 0.316173f, 0f, 1f};0x173BPrintString(this, CallFunc_Conv_IntToString_ReturnValue, true, true, Switch(Temp_int_Variable, 0 => Temp_struct_Variable_1, 1 => Temp_struct_Variable_5, 2 => Temp_struct_Variable_4, 3 => Temp_struct_Variable_6, 4 => Temp_struct_Variable_7, 5 => Temp_struct_Variable_8, 6 => Temp_struct_Variable, 7 => Temp_struct_Variable_2, 8 => Temp_struct_Variable_3, default => K2Node_Select_Default), CallFunc_GetActorTickInterval_ReturnValue, FName(None));0x1822CallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(Target Direction);0x1847CallFunc_GetActorTickInterval_ReturnValue = GetActorTickInterval();0x1863PrintString(this, CallFunc_Conv_DoubleToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, CallFunc_GetActorTickInterval_ReturnValue, FName(None));0x18B1PopFlow();0x18B2Label_18B2:0x18B2if (!(Opti)) goto Label_1977;0x18C0CallFunc_Less_DoubleDouble_A_ImplicitCast = Cast<4>(Target Distance);0x18DDCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast, 6000);0x1903if (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x190DCallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.04, 0.05);0x193BCallFunc_SetActorTickInterval_TickInterval_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x1958SetActorTickInterval(CallFunc_SetActorTickInterval_TickInterval_ImplicitCast_1);0x196BOpti = false;0x1976PopFlow();0x1977Label_1977:0x1977CallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(Target Distance);0x1994CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 6000);0x19BAif (!(CallFunc_Greater_DoubleDouble_ReturnValue)) PopFlow();0x19C4CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(0.2, 0.3);0x19F2CallFunc_SetActorTickInterval_TickInterval_ImplicitCast_2 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_2);0x1A0FSetActorTickInterval(CallFunc_SetActorTickInterval_TickInterval_ImplicitCast_2);0x1A22Opti = true;0x1A2DPopFlow();0x1A2ELabel_1A2E:0x1A2EK2Node_VariableSet_Target_Deviation_ImplicitCast = Cast<3>(Path Deviation);0x1A4BTarget Deviation = K2Node_VariableSet_Target_Deviation_ImplicitCast;0x1A66PopFlow();0x1A67Label_1A67:0x1A67CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x1A91Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x1AACgoto Label_060B;0x1AB1Label_1AB1:0x1AB1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x1B02CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(Last Location, CallFunc_Array_Get_Item);0x1B30BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x1B5EK2Node_VariableSet_Last_Direction_ImplicitCast_1 = Cast<4>(CallFunc_BreakRotator_Yaw);0x1B7BLast Direction = K2Node_VariableSet_Last_Direction_ImplicitCast_1;0x1B96/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x1BE7Last Location = CallFunc_Array_Get_Item;0x1C02PopFlow();0x1C03Label_1C03:0x1C03/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x1C54CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(Last Location, CallFunc_Array_Get_Item);0x1C82BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x1CB0K2Node_VariableSet_Target_Direction_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x1CCDTarget Direction = K2Node_VariableSet_Target_Direction_ImplicitCast;0x1CE8goto Label_000F;0x1CEDDelta = K2Node_Event_DeltaSeconds;0x1D08goto Label_03A0;0x1D0DCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x1D27K2Node_DynamicCast_AsMec = Cast<Mec_C>(CallFunc_GetPlayerPawn_ReturnValue);0x1D4BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMec);0x1D68if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x1D72Mec Ref = K2Node_DynamicCast_AsMec;0x1D85CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.04, 0.05);0x1DB3CallFunc_SetActorTickInterval_TickInterval_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x1DD0SetActorTickInterval(CallFunc_SetActorTickInterval_TickInterval_ImplicitCast);0x1DE3SetActorTickEnabled(true);0x1DF2PopFlow();0x1DF3Label_1DF3:0x1DF3return;0x1DF5// end of script
Final0x04

Used by 1

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