Struct FRay Path C++ Link /Script/CoreUObject.Ray 0x0030 (48 B) align 8 /Script/CoreUObject 0x00x0030 Members 2 OffsetSizeNameTypeFlags0x00000x18OriginFVector8 flags0x00180x18DirectionFVector8 flags Used by 9types with a member, parameter or interface of this type UBlueprintCameraPoseFunctionLibraryUGeometryScriptLibrary_RayFunctionsUGeometryScriptLibrary_TransformFunctionsFInputDeviceRayFMouseInputDeviceStateFRigVMFunction_MathRayGetAtFRigVMFunction_MathRayIntersectPlaneFRigVMFunction_MathRayIntersectRayFRigVMFunction_MathRayTransform // /Script/CoreUObject.Ray // size 0x0030 (48), align 8 struct FRay { public: FVector Origin; // 0x0000(0x18) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Direction; // 0x0018(0x18) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };