Zdexby TheHolyOneZ
18,277 classes
Class

NatureMaterial

VisualDesignCafe.Nature.NatureMaterial, VisualDesignCafe.Nature VisualDesignCafe.Nature.dll

Members 0

OffsetSizeNameTypeFlags
No reflected members.

Functions 94

SignatureFlagsNativeParams
void get_ScaleFade()—0x00
void set_ScaleFade()—0x00
void get_NatureRendererControlsDistance()—0x00
void set_NatureRendererControlsDistance()—0x00
void get_ColorCorrection()—0x00
void set_ColorCorrection()—0x00
void get_HSL()—0x00
void set_HSL()—0x00
void get_HSLVariation()—0x00
void set_HSLVariation()—0x00
void get_TintVariation()—0x00
void set_TintVariation()—0x00
void get_ColorVariationSpread()—0x00
void set_ColorVariationSpread()—0x00
void get_VertexNormalStrength()—0x00
void set_VertexNormalStrength()—0x00
void get_BakedMeshData()—0x00
void set_BakedMeshData()—0x00
void get_ObjectHeight()—0x00
void set_ObjectHeight()—0x00
void get_ObjectRadius()—0x00
void set_ObjectRadius()—0x00
void get_WindEnabled()—0x00
void set_WindEnabled()—0x00
void get_Wind()—0x00
void set_Wind()—0x00
void get_WindVariation()—0x00
void set_WindVariation()—0x00
void get_WindStrength()—0x00
void set_WindStrength()—0x00
void get_TurbulenceStrength()—0x00
void set_TurbulenceStrength()—0x00
void get_RecalculateWindNormals()—0x00
void set_RecalculateWindNormals()—0x00
void get_WindFade()—0x00
void set_WindFade()—0x00
void get_TrunkBendFactor()—0x00
void set_TrunkBendFactor()—0x00
void get_Interaction()—0x00
void set_Interaction()—0x00
void get_InteractionDuration()—0x00
void set_InteractionDuration()—0x00
void get_InteractionStrength()—0x00
void set_InteractionStrength()—0x00
void get_InteractionPushDown()—0x00
void set_InteractionPushDown()—0x00
void get_Translucency()—0x00
void set_Translucency()—0x00
void get_TranslucencyBlendMode()—0x00
void set_TranslucencyBlendMode()—0x00
void get_TranslucencyStrength()—0x00
void set_TranslucencyStrength()—0x00
void get_TranslucencyDistortion()—0x00
void set_TranslucencyDistortion()—0x00
void get_TranslucencyScattering()—0x00
void set_TranslucencyScattering()—0x00
void get_TranslucencyColor()—0x00
void set_TranslucencyColor()—0x00
void get_TranslucencyAmbient()—0x00
void set_TranslucencyAmbient()—0x00
void get_ThicknessMap()—0x00
void set_ThicknessMap()—0x00
void get_ThicknessRemap()—0x00
void set_ThicknessRemap()—0x00
void get_DiffusionProfile()—0x00
void set_DiffusionProfile()—0x00
void get_DiffusionProfileHash()—0x00
void set_DiffusionProfileHash()—0x00
void get_Overlay()—0x00
void set_Overlay()—0x00
void get_SampleAlphaOverlay()—0x00
void set_SampleAlphaOverlay()—0x00
void get_SampleColorOverlay()—0x00
void set_SampleColorOverlay()—0x00
void get_PerspectiveCorrection()—0x00
void set_PerspectiveCorrection()—0x00
void get_Lighting()—0x00
void set_Lighting()—0x00
void .ctor()—0x00
void Validate()—0x00
void ValidateMeshData()—0x00
void ValidateColorCorrection()—0x00
void ValidateWind()—0x00
void ValidateInteraction()—0x00
void ValidateOverlay()—0x00
void ValidateTranslucency()—0x00
void ValidateLightingQuality()—0x00
void ConvertGUIDToVector4()—0x00
void ConvertVector4ToGUID()—0x00
void Asfloat()—0x00
void Asfloat()—0x00
void Asint()—0x00
void Asuint()—0x00
void GetDiffusionProfileHash()—0x00