Zdexby TheHolyOneZ
18,277 classes
Class

<>c

UnityEngine.Rendering.HighDefinition.HDRenderPipeline.<>c, Unity.RenderPipelines.HighDefinition.Runtime Unity.RenderPipelines.HighDefinition.Runtime.dll

Members 94

OffsetSizeNameTypeFlags
——<>9<from the binary>
——<>9__292_0<from the binary>
——<>9__294_0<from the binary>
——<>9__296_0<from the binary>
——<>9__338_0<from the binary>
——<>9__340_0<from the binary>
——<>9__408_0<from the binary>
——<>9__411_0<from the binary>
——<>9__413_0<from the binary>
——<>9__429_0<from the binary>
——<>9__551_0<from the binary>
——<>9__554_0<from the binary>
——<>9__569_0<from the binary>
——<>9__571_0<from the binary>
——<>9__573_0<from the binary>
——<>9__575_0<from the binary>
——<>9__577_0<from the binary>
——<>9__578_0<from the binary>
——<>9__580_0<from the binary>
——<>9__583_0<from the binary>
——<>9__584_0<from the binary>
——<>9__587_0<from the binary>
——<>9__589_0<from the binary>
——<>9__591_0<from the binary>
——<>9__594_0<from the binary>
——<>9__594_1<from the binary>
——<>9__599_0<from the binary>
——<>9__601_0<from the binary>
——<>9__608_0<from the binary>
——<>9__610_0<from the binary>
——<>9__615_0<from the binary>
——<>9__617_0<from the binary>
——<>9__619_0<from the binary>
——<>9__621_0<from the binary>
——<>9__623_0<from the binary>
——<>9__625_0<from the binary>
——<>9__637_0<from the binary>
——<>9__657_0<from the binary>
——<>9__659_0<from the binary>
——<>9__666_0<from the binary>
——<>9__668_0<from the binary>
——<>9__670_0<from the binary>
——<>9__672_0<from the binary>
——<>9__679_0<from the binary>
——<>9__680_0<from the binary>
——<>9__682_0<from the binary>
——<>9__684_0<from the binary>
——<>9__686_0<from the binary>
——<>9__691_0<from the binary>
——<>9__693_0<from the binary>
——<>9__695_0<from the binary>
——<>9__701_0<from the binary>
——<>9__702_0<from the binary>
——<>9__703_0<from the binary>
——<>9__704_0<from the binary>
——<>9__706_0<from the binary>
——<>9__708_0<from the binary>
——<>9__710_0<from the binary>
——<>9__712_0<from the binary>
——<>9__715_0<from the binary>
——<>9__716_0<from the binary>
——<>9__718_0<from the binary>
——<>9__720_0<from the binary>
——<>9__722_0<from the binary>
——<>9__724_0<from the binary>
——<>9__726_0<from the binary>
——<>9__728_0<from the binary>
——<>9__730_0<from the binary>
——<>9__732_0<from the binary>
——<>9__736_0<from the binary>
——<>9__738_0<from the binary>
——<>9__740_0<from the binary>
——<>9__744_0<from the binary>
——<>9__746_0<from the binary>
——<>9__754_0<from the binary>
——<>9__755_0<from the binary>
——<>9__757_0<from the binary>
——<>9__759_0<from the binary>
——<>9__761_0<from the binary>
——<>9__764_0<from the binary>
——<>9__920_0<from the binary>
——<>9__932_2<from the binary>
——<>9__950_0<from the binary>
——<>9__964_1<from the binary>
——<>9__1087_0<from the binary>
——<>9__1090_0<from the binary>
——<>9__1109_0<from the binary>
——<>9__1111_0<from the binary>
——<>9__1113_0<from the binary>
——<>9__1117_0<from the binary>
——<>9__1241_0<from the binary>
——<>9__1244_0<from the binary>
——<>9__1246_0<from the binary>
——<>9__1250_0<from the binary>

Functions 95

SignatureFlagsNativeParams
void .cctor()—0x00
void .ctor()—0x00
void <TraceSSGI>b__292_0()—0x00
void <UpscaleSSGI>b__294_0()—0x00
void <ConvertSSGI>b__296_0()—0x00
void <EvaluateShadowDebugView>b__338_0()—0x00
void <WriteScreenSpaceShadow>b__340_0()—0x00
void <RenderAreaScreenSpaceShadow>b__408_0()—0x00
void <RenderRayTracedDirectionalScreenSpaceShadow>b__411_0()—0x00
void <RenderDirectionalLightScreenSpaceShadow>b__413_0()—0x00
void <RenderPunctualScreenSpaceShadow>b__429_0()—0x00
void <TraceRTSSS>b__551_0()—0x00
void <CombineRTSSS>b__554_0()—0x00
void <RenderTransparencyOverdraw>b__569_0()—0x00
void <RenderFullScreenDebug>b__571_0()—0x00
void <ResolveFullScreenDebug>b__573_0()—0x00
void <ResolveColorPickerDebug>b__575_0()—0x00
void <RenderSkyReflectionOverlay>b__577_0()—0x00
void <RenderRayCountOverlay>b__578_0()—0x00
void <RenderLightLoopDebugOverlay>b__580_0()—0x00
void <RenderShadowsDebugOverlay>b__583_0()—0x00
void <RenderDecalOverlay>b__584_0()—0x00
void <RenderLightVolumes>b__587_0()—0x00
void <GenerateDebugImageHistogram>b__589_0()—0x00
void <RenderExposureDebug>b__591_0()—0x00
void <RenderDebugViewMaterial>b__594_0()—0x00
void <RenderDebugViewMaterial>b__594_1()—0x00
void <PushFullScreenDebugTexture>b__599_0()—0x00
void <PushColorPickerDebugTexture>b__601_0()—0x00
void <BuildGPULightList>b__608_0()—0x00
void <PushGlobalCameraParams>b__610_0()—0x00
void <RenderDeferredLighting>b__615_0()—0x00
void <RenderSSR>b__617_0()—0x00
void <RenderContactShadows>b__619_0()—0x00
void <VolumeVoxelizationPass>b__621_0()—0x00
void <GenerateMaxZPass>b__623_0()—0x00
void <VolumetricLightingPass>b__625_0()—0x00
void <RenderPostProcess>b__637_0()—0x00
void <RenderDepthPrepass>b__657_0()—0x00
void <RenderObjectsMotionVectors>b__659_0()—0x00
void <RenderGBuffer>b__666_0()—0x00
void <ResolvePrepassBuffers>b__668_0()—0x00
void <CopyDepthBufferIfNeeded>b__670_0()—0x00
void <BuildCoarseStencilAndResolveIfNeeded>b__672_0()—0x00
void <RenderDBuffer>b__679_0()—0x00
void <DecalNormalPatch>b__680_0()—0x00
void <DownsampleDepthForLowResTransparency>b__682_0()—0x00
void <GenerateDepthPyramid>b__684_0()—0x00
void <RenderCameraMotionVectors>b__686_0()—0x00
void <BlitFinalCameraTexture>b__691_0()—0x00
void <SetFinalTarget>b__693_0()—0x00
void <CopyXRDepth>b__695_0()—0x00
void <RenderForwardOpaque>b__701_0()—0x00
void <RenderForwardTransparent>b__702_0()—0x00
void <RenderTransparentDepthPrepass>b__703_0()—0x00
void <RenderTransparentDepthPostpass>b__704_0()—0x00
void <RenderLowResTransparent>b__706_0()—0x00
void <UpsampleTransparent>b__708_0()—0x00
void <SetGlobalColorForCustomPass>b__710_0()—0x00
void <RenderRayTracingPrepass>b__712_0()—0x00
void <RenderForwardEmissive>b__715_0()—0x00
void <RenderForwardError>b__716_0()—0x00
void <SendGeometryGraphicsBuffers>b__718_0()—0x00
void <SendColorGraphicsBuffer>b__720_0()—0x00
void <ClearStencilBuffer>b__722_0()—0x00
void <PreRenderSky>b__724_0()—0x00
void <RenderSky>b__726_0()—0x00
void <GenerateColorPyramid>b__728_0()—0x00
void <AccumulateDistortion>b__730_0()—0x00
void <RenderDistortion>b__732_0()—0x00
void <ResolveMSAAColor>b__736_0()—0x00
void <ResolveMotionVector>b__738_0()—0x00
void <RenderAccumulation>b__740_0()—0x00
void <ResetCameraSizeForAfterPostProcess>b__744_0()—0x00
void <BindCustomPassBuffers>b__746_0()—0x00
void <StartXRSinglePass>b__754_0()—0x00
void <StopXRSinglePass>b__755_0()—0x00
void <EndCameraXR>b__757_0()—0x00
void <RenderXROcclusionMeshes>b__759_0()—0x00
void <BlitCameraTexture>b__761_0()—0x00
void <RenderSubsurfaceScattering>b__764_0()—0x00
void <get_enableNonRenderGraphTests>b__920_0()—0x00
void <.ctor>b__932_2()—0x00
void <Dispose>b__950_0()—0x00
void <Render>b__964_1()—0x00
void <RenderPathTracing>b__1087_0()—0x00
void <DeferredLightingRT>b__1090_0()—0x00
void <DirGenRTGI>b__1109_0()—0x00
void <UpscaleRTGI>b__1111_0()—0x00
void <AdjustRTGIWeight>b__1113_0()—0x00
void <QualityRTGI>b__1117_0()—0x00
void <RaytracingRecursiveRender>b__1241_0()—0x00
void <DirGenRTR>b__1244_0()—0x00
void <UpscaleRTR>b__1246_0()—0x00
void <QualityRTR>b__1250_0()—0x00