Zdexby TheHolyOneZ
18,277 classes
Class

AeroplaneController

UnityStandardAssets.Vehicles.Aeroplane.AeroplaneController, StandardAssetsAssembly StandardAssetsAssembly.dll

Members 32

OffsetSizeNameTypeFlags
——m_MaxEnginePower<from the binary>
——m_Lift<from the binary>
——m_ZeroLiftSpeed<from the binary>
——m_RollEffect<from the binary>
——m_PitchEffect<from the binary>
——m_YawEffect<from the binary>
——m_BankedTurnEffect<from the binary>
——m_AerodynamicEffect<from the binary>
——m_AutoTurnPitch<from the binary>
——m_AutoRollLevel<from the binary>
——m_AutoPitchLevel<from the binary>
——m_AirBrakesEffect<from the binary>
——m_ThrottleChangeSpeed<from the binary>
——m_DragIncreaseFactor<from the binary>
——<Altitude>k__BackingField<from the binary>
——<Throttle>k__BackingField<from the binary>
——<AirBrakes>k__BackingField<from the binary>
——<ForwardSpeed>k__BackingField<from the binary>
——<EnginePower>k__BackingField<from the binary>
——<RollAngle>k__BackingField<from the binary>
——<PitchAngle>k__BackingField<from the binary>
——<RollInput>k__BackingField<from the binary>
——<PitchInput>k__BackingField<from the binary>
——<YawInput>k__BackingField<from the binary>
——<ThrottleInput>k__BackingField<from the binary>
——m_OriginalDrag<from the binary>
——m_OriginalAngularDrag<from the binary>
——m_AeroFactor<from the binary>
——m_Immobilized<from the binary>
——m_BankedTurnAmount<from the binary>
——m_Rigidbody<from the binary>
——m_WheelColliders<from the binary>

Functions 38

SignatureFlagsNativeParams
void get_Altitude()—0x00
void set_Altitude()—0x00
void get_Throttle()—0x00
void set_Throttle()—0x00
void get_AirBrakes()—0x00
void set_AirBrakes()—0x00
void get_ForwardSpeed()—0x00
void set_ForwardSpeed()—0x00
void get_EnginePower()—0x00
void set_EnginePower()—0x00
void get_MaxEnginePower()—0x00
void get_RollAngle()—0x00
void set_RollAngle()—0x00
void get_PitchAngle()—0x00
void set_PitchAngle()—0x00
void get_RollInput()—0x00
void set_RollInput()—0x00
void get_PitchInput()—0x00
void set_PitchInput()—0x00
void get_YawInput()—0x00
void set_YawInput()—0x00
void get_ThrottleInput()—0x00
void set_ThrottleInput()—0x00
void Start()—0x00
void Move()—0x00
void ClampInputs()—0x00
void CalculateRollAndPitchAngles()—0x00
void AutoLevel()—0x00
void CalculateForwardSpeed()—0x00
void ControlThrottle()—0x00
void CalculateDrag()—0x00
void CaluclateAerodynamicEffect()—0x00
void CalculateLinearForces()—0x00
void CalculateTorque()—0x00
void CalculateAltitude()—0x00
void Immobilize()—0x00
void Reset()—0x00
void .ctor()—0x00