Zdexby TheHolyOneZ
18,277 classes
Class

Image

UnityEngine.UI.Image, UnityEngine.UI UnityEngine.UI.dll

Members 21

OffsetSizeNameTypeFlags
——s_ETC1DefaultUI<from the binary>
——m_Sprite<from the binary>
——m_OverrideSprite<from the binary>
——m_Type<from the binary>
——m_PreserveAspect<from the binary>
——m_FillCenter<from the binary>
——m_FillMethod<from the binary>
——m_FillAmount<from the binary>
——m_FillClockwise<from the binary>
——m_FillOrigin<from the binary>
——m_AlphaHitTestMinimumThreshold<from the binary>
——m_Tracked<from the binary>
——m_UseSpriteMesh<from the binary>
——m_PixelsPerUnitMultiplier<from the binary>
——m_CachedReferencePixelsPerUnit<from the binary>
——s_VertScratch<from the binary>
——s_UVScratch<from the binary>
——s_Xy<from the binary>
——s_Uv<from the binary>
——m_TrackedTexturelessImages<from the binary>
——s_Initialized<from the binary>

Functions 73

SignatureFlagsNativeParams
void get_sprite()—0x00
void set_sprite()—0x00
void DisableSpriteOptimizations()—0x00
void get_overrideSprite()—0x00
void set_overrideSprite()—0x00
void get_activeSprite()—0x00
void get_type()—0x00
void set_type()—0x00
void get_preserveAspect()—0x00
void set_preserveAspect()—0x00
void get_fillCenter()—0x00
void set_fillCenter()—0x00
void get_fillMethod()—0x00
void set_fillMethod()—0x00
void get_fillAmount()—0x00
void set_fillAmount()—0x00
void get_fillClockwise()—0x00
void set_fillClockwise()—0x00
void get_fillOrigin()—0x00
void set_fillOrigin()—0x00
void get_eventAlphaThreshold()—0x00
void set_eventAlphaThreshold()—0x00
void get_alphaHitTestMinimumThreshold()—0x00
void set_alphaHitTestMinimumThreshold()—0x00
void get_useSpriteMesh()—0x00
void set_useSpriteMesh()—0x00
void .ctor()—0x00
void get_defaultETC1GraphicMaterial()—0x00
void get_mainTexture()—0x00
void get_hasBorder()—0x00
void get_pixelsPerUnitMultiplier()—0x00
void set_pixelsPerUnitMultiplier()—0x00
void get_pixelsPerUnit()—0x00
void get_multipliedPixelsPerUnit()—0x00
void get_material()—0x00
void set_material()—0x00
void OnBeforeSerialize()—0x00
void OnAfterDeserialize()—0x00
void PreserveSpriteAspectRatio()—0x00
void GetDrawingDimensions()—0x00
void SetNativeSize()—0x00
void OnPopulateMesh()—0x00
void TrackSprite()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void UpdateMaterial()—0x00
void OnCanvasHierarchyChanged()—0x00
void GenerateSimpleSprite()—0x00
void GenerateSprite()—0x00
void GenerateSlicedSprite()—0x00
void GenerateTiledSprite()—0x00
void AddQuad()—0x00
void AddQuad()—0x00
void GetAdjustedBorders()—0x00
void GenerateFilledSprite()—0x00
void RadialCut()—0x00
void RadialCut()—0x00
void CalculateLayoutInputHorizontal()—0x00
void CalculateLayoutInputVertical()—0x00
void get_minWidth()—0x00
void get_preferredWidth()—0x00
void get_flexibleWidth()—0x00
void get_minHeight()—0x00
void get_preferredHeight()—0x00
void get_flexibleHeight()—0x00
void get_layoutPriority()—0x00
void IsRaycastLocationValid()—0x00
void MapCoordinate()—0x00
void RebuildImage()—0x00
void TrackImage()—0x00
void UnTrackImage()—0x00
void OnDidApplyAnimationProperties()—0x00
void .cctor()—0x00