Zdexby TheHolyOneZ
18,277 classes
Class

RenderPipelineManager

UnityEngine.Rendering.RenderPipelineManager, UnityEngine.CoreModule UnityEngine.CoreModule.dll

Members 8

OffsetSizeNameTypeFlags
——s_CurrentPipelineAsset<from the binary>
——s_Cameras<from the binary>
——s_CameraCapacity<from the binary>
——<currentPipeline>k__BackingField<from the binary>
——beginFrameRendering<from the binary>
——beginCameraRendering<from the binary>
——endFrameRendering<from the binary>
——endCameraRendering<from the binary>

Functions 15

SignatureFlagsNativeParams
void get_currentPipeline()—0x00
void set_currentPipeline()—0x00
void add_beginFrameRendering()—0x00
void remove_beginFrameRendering()—0x00
void add_beginCameraRendering()—0x00
void remove_beginCameraRendering()—0x00
void BeginFrameRendering()—0x00
void BeginCameraRendering()—0x00
void EndFrameRendering()—0x00
void EndCameraRendering()—0x00
void CleanupRenderPipeline()—0x00
void GetCameras()—0x00
void DoRenderLoop_Internal()—0x00
void PrepareRenderPipeline()—0x00
void .cctor()—0x00